Elite Dangerous 2.2.03 - Update incoming. - Patch Notes

Powerplay

  • Powerplay consolidation feature added
  • Powerplay assassins removed
  • Powerplay pirates no longer spawn in exploited systems
  • Powerplay pirates must align with an opposing superpower to that of the controlling power
  • When a crime worthy of an authority response is committed between two ships (NPC or player) who are each pledged to a power, effectively reduce the security level of the system for the purposes of considering strength of response and delay
  • Power security and pirate ships must now scan for powerplay vouchers, to check for powerplay cargo, and concerning which powers will get involved based on the player's power
  • Power Security NPCs attack ships of opposing powers (different major faction) if they are locally wanted, they have powerplay vouchers issued by the controlling power of the system, or are carrying any powerplay commodity relevant to the controlling power of the system. They can not be appeased with cargo drops
  • PowersPirate NPCs attack ships of the same power as the controlling power of the system if they are wanted, carrying any powerplay vouchers, or carrying any powerplay cargo (any power). They can be appeased by cargo drops as long as the attack was due to cargo, not bounty or vouchers
  • Ships not meeting these criteria will be left alone, even if pledged to a power
  • New chatter lines added to support changed behavious
  • Ensure PowersSecurity ships are given an FSD interdictor by the auto-loadout system
  • Updating the balance on AI ambient power play ships, as well as tweaking some of Famine and Outbreak AI ships
  • When Opposing Control or Undermining a hostile power, vouchers will only be issued when destroying NPC ships from the defending power
  • Cargo used for Opposing Control or Undermining a friendly power will now only count for 1 merit when delivered
  • Voting for logistics consolidation becomes available at Rank 2 after supporting a power for 4 weeks. The number of votes increases to 5 after supporting a power for 16 weeks
  • Replaced the 18 second threaten timer on PowersSecurity ships with a 2 second one (they appeared to be broken right after scanning, which was undesirable behaviour). Also adjusted standard Bounty Hunter AI to be the same
  • Current Vote Status box doesn't encompass all information heading correctly
  • Preparation Overview does not show the current voting ratio for logistics consolidation versus continued preparation fixed

NPCs

  • Fixed firing on fighters launched from already scanned ships counting as a crime
  • Increase the combat bond and bounties on NPC's by approximately 15% (to allow for increased time to kill)
  • Don't spawn more escorts each time we transfer authority to a new authority
  • Tweaks to make NPCs less effective against silent running
  • NPCs should't always be so accurate with rail guns
  • Wanted NPC has clean fighter fixed
  • Balance pass for AI interdiction ability, to make it slightly easier
  • Fix an accidental change that removed the delay before AI reboot-repair when their critical modules are damaged, this should now be 4-15 seconds as before
  • Slight changes to the spawn rates of certain AI in ambient traffic and specific powerplay archetypes. The PP types have also had their interdiction chance upped, as there are now fewer PP ships in general flying around

POIs/USSs/Stations

  • Removed wreckage and salvage from tourist beacon USSs
  • Fixed some broken uplink messages
  • Fixed the gamplay layout for Habitat_Layout_Civilian_001 so that it contains the correct assets
  • Fix for some service station missing attachments
  • Use the camera location instead of the ship location for determining whether to render the interior or exterior of the station

Ships

  • Improved gold paintjob shader
  • Improved chrome paintjob shader
  • Fix for cockpit ambience ducking artifact
  • Doubled hull health for:
  • Hauler
  • Type 6
  • Keelback
  • Type 7
  • Type 9 Heavy
  • Vipers across the galaxy have received lightweight chassis upgrades, reduce viper hull mass by 10 tons
  • Added new military slots to the following ships:
  • Eagle: 1x size 2
  • Imperial Eagle: 1x size 2
  • Viper Mk III: 1x size 3
  • Viper Mk iV: 1x size 3
  • Vulture: 1x size 5
  • Federal Dropship: 2x size 4
  • Federal Gunship 3x size 4
  • Federal Assault ship: 2x size 4
  • Imperial Cutter: 2x size 5
  • Federal Corvette 2x size 5
  • Anaconda: 1x5 size 5

VR

  • Enabled dithering for VR to reduce banding
  • If we aren't trying to override saved 3d settings don't prevent them loading
  • If user has previous saved stereoscopic mode and we want to override with /vr or /novr allow all relevant modes

Network

  • Wings matchmaking improvements
  • Improve the way we exchange info about routers, to include info on whether there is manual port forwarding, so we don't immediately skip to Turn when a direct connection might work
  • Ensure that packet sizes are correctly allowed for
  • Added telemetry to catch inconsistencies with players network configurations
  • Fix a race condition in Networking startup, where the initialisation of the Turn code was sometimes delayed due to taking a long time to identify the type of router: this meant that sometimes we would upload incomplete connection details to the server, which would then be passed on to other machines, they would not be able to connect via Turn
  • Change the way we interpret appconfig.xml settings regarding manual port forwarding - if port has been set, but routerport has not, we will automatically assume port forwarding in the router, with the same port number on the external WAN side as the internal port number
  • Fix some timings when adding machines to a session: if we're waiting for the machine's connection details, then when we receive them, reset the Session's timeout

Player Journal

  • Improved atmosphere description in player journal
  • Added "Target" property in player journal when recording a kill
  • Fixed json syntax for Interdiction event
  • Fix for getting the correct faction when docking at a station (to write into the journal)
  • When a ship/slf takes damage, the journal entry now includes whether it's the ship or fighter, and whether the player is the pilot
  • Added a journal entry when gaining Federation or Empire rank
/r/EliteDangerous Thread Parent Link - forums.frontier.co.uk