Build Description
An End Game build of the T2 Cruiser Refit - Exeter Class based on the U.S.S. Enterprise from the JJ Abrams films. Current record in ISA is 16.5K DPS.
Ship Information
Basic Information | Data |
---|---|
Ship Name | U.S.S. Enterprize |
Ship Class | Exeter Class |
Ship Model | Exeter Class with Endeavour Class Pylons |
Ship beauty shot | |
Captain Name | Stephy |
Captain Career | Tactical |
Captain Faction | Federation |
Captain Species | Alien |
Captain's Outfit | |
Primary Specialization | Intelligence |
Secondary Specialization | Pilot |
Ship Loadout
Slot | Component | Notes |
---|---|---|
Fore Weapons | Antiproton Cannon Mk XIV [Ac/Dm] [Dmg]x3 [Rapid] | |
Antiproton Cannon Mk XIV [Ac/Dm] [Dmg]x3 [Rapid] | ||
Aft Weapons | Antiproton Turret Mk XIV [Ac/Dm] [Dmg]x3 [Rapid] | |
Antiproton Turret Mk XIV [Ac/Dm] [Dmg]x3 [Rapid] | ||
Deflector | Assimilated Deflector Array Mk XIV [Threat] [SH/HullCap] | |
Impulse Engines | Assimilated Subtranswarp Engines Mk XIV [Aux] | |
Warp/Singularity Core | Elite Fleet Plasma-Integrated Warp Core Mk XIV [A->S] [AMP] [Eff] [Trans] [W->S] [WCap] | |
Shields | M.A.C.O. Resilient Shield Array Mk XIV [Reg] [CP/RG] | |
Devices | Deuterium Surplus | |
Red Matter Capacitor | ||
Subspace Field Modulator | ||
Temporal Negotiator | ||
Engineering Consoles | Console - Engineering - Conductive RCS Mk XIV [Pla] | Epic |
Console - Engineering - Monotanium Alloy Mk XIV [EPS] | Epic | |
Science Consoles | Console - Universal - Assimilated Module Mk XIV | Epic |
Console - Science - Exotic Particle Field Exciter Mk XIV [Turn] | Epic | |
Tactical Consoles | Console - Tactical - Vulnerability Locator Mk XIV [AP] | Epic |
Skill Tree
Engineering | Science | Tactical | |||||
---|---|---|---|---|---|---|---|
Lieutenant | -------------------- | -------------------- | -------------------- | -------------------- | -------------------- | ||
Hull Restoration | Hull Capacity | Shield Restoration | Shield Capacity | Energy Weapon Training | |||
Improved Hull Restoration | Improved Hull Capacity | Improved Shield Restoration | Improved Shield Capacity | Improved Energy Weapon Training | |||
Advanced Energy Weapon Training | |||||||
Lieutenant Commander | -------------------- | -------------------- | -------------------- | -------------------- | -------------------- | ||
Electro-Plasma System Flow | Impulse Expertise | Control Expertise | Drain Expertise | Target Expertise | Defensive Maneuvering | ||
Improved EPS Flow | Improved Impulse Expertise | Improved Drain Expertise | |||||
Full Impulse Energy Shunt | |||||||
Commander | -------------------- | -------------------- | -------------------- | -------------------- | -------------------- | ||
Hull Plating | Damage Control | Shield Regeneration | Shield Hardness | Weapon Amplification | Weapon Specialization | ||
Improved Shield Regeneration | Improved Shield Hardness | Improved Weapon Amplification | Improved Weapon Specialization | ||||
Advanced Weapon Amplification | Advanced Weapon Specialization | ||||||
Captain | -------------------- | -------------------- | -------------------- | -------------------- | -------------------- | ||
Defensive Subsystem Tuning | Offensive Subsystem Tuning | Long-Range Targeting Sensors | Hull Penetration | ||||
Shield Subsystem Performance | Weapon Subsystem Performance | Improved Long-Range Targeting Sensors | Improved Hull Penetration | ||||
Advanced Long-Range Targeting Sensors | Advanced Hull Penetration | ||||||
Admiral | -------------------- | -------------------- | -------------------- | -------------------- | -------------------- | ||
Warp Core Potential | |||||||
Improved Warp Core Potential | |||||||
Warp Core Efficiency | |||||||
Spent: | 18 | Spent: | 14 | Spent: | 14 |
Space Unlocks
Level 5 | Level 10 | Level 15 | Level 20 | Ultimate Enhancer 1/3 | Ultimate Enhancer 2/3 | Ultimate Enhancer 3/3 | |
---|---|---|---|---|---|---|---|
Engineering | Battery Expertise | Subsystem Repair | Engine Subsystem Power | ||||
Science | Sector Space Travel Speed | Maximum Shield Capacity | |||||
Tactical | Hangar Weaponry | Projectile Critical Damage |