[ENG][JPN] June 25, 2019 - July 02, 2019 Weekly Questions & Advice Megathread

"HAKI" Concept:

  • There are two important things in this concept: Stamina and Haki

STAMINA

  • Stamina is a new gauge for Haki. It allows you to use (or equip) Haki power.
  • All characters will start at 5 Stamina but they will have different limits (16~20) and recovery time (1 per turn, 1 per 2 turns, 2 per 3 turns,...).
  • Feeding dupes or special items will raise your character's stamina.

HAKI: Observation Haki, Armament Haki and Conqueror's Haki

  • This idea is somewhat similar to Limit Break. Like LB, there will be a Haki tree which combines a series of Nodes and you need to unlock each Node to reach the top. Each Haki will have its own tree to progress.
  • By increasing your character's Haki level, they will earn points to unlock those Nodes. Each level give 1 point. Legend characters Max lvl = 50, TM characters = 40 and all other characters = 30.
  • The only way to level up your character's Haki is use them on a mission and they will get XP from there.
  • After unlocking, you can use those Nodes. All characters will have 5 empty Slots to equip.
  • Some of those Nodes are skill and can be activate. So to use it, you need to swipe to the side, towards the middle. (Characters in the left column swipe to the right and vice versa)

Armament Haki

  • Passive Nodes: reduces your character's MAX Stamina when equipped.

    • 1->7: -(2 Stamina needed)- Stats boosts (ATK, HP)
    • 8/9: -(3 Stamina)- Reduces Bind/Paralysis duration on this character by 1 turn.
    • 10/11/12: -(3 Stamina)- Boosts ATK of this character against STR/DEX/QCK enemies by 1.1x.
    • 13: -(3 Stamina)- Makes DEX orbs "benefical" for this character.
    • 14: -(4 Stamina)- Recovers 1 additional Stamina every 3 turns.
    • 15: -(4 Stamina)- When you reach the final stage, increases this character's base ATK by 40 for each enemy defeated by him in all previous stages for 1 turn <Max 400>.
  • Active Nodes: do not consume your stamina when equipped but use in-game stamina to activate. You can put extra points to upgrade those skills <Max lvl 3>. <Only 1 ability can be equipped at a time>

    • Skill 1 (Lvl 1/2/3): -(3 Stamina)- When activated, adds 50/100/150 base ATK to this character for 1 turn.
    • Skill 2 (Lvl 1/2/3): -(6/5/4 Stamina)- Reduces damage taken by 7%.
    • Skill 3 (Lvl 1/2/3): -(4 Stamina)- Adds 25k/50k/75k typeless damage to this character tap timing.
    • Skill 4 (Lvl 1/2/3): -(6/5/4 Stamina)- Cuts your current HP by 20% but change this character's orb into MEAT orb and double his RCV.
    • Ultimate (Lvl 1/2/3): -(9/8/7 Stamina)- Once per an adventure, makes this character attack count as Type Effective against all Types.
      > Only 1 Ultimate skill can be used per turn. To upgrade this skill to level 2/3, all of the above skills also need to reach level 2/3.

Observation Haki

  • Passive Nodes:

    • 1->7: -(2 Stamina needed)- Stats boosts (ATK, RCV)
    • 8/9: -(3 Stamina)- Reduces Despair/Silence duration on this character by 1 turn.
    • 10/11: -(3 Stamina)- Boosts ATK of this character against PSY/INT enemies by 1.1x.
    • 12: -(3 Stamina)- Makes QCK orbs "benefical" for this character.
    • 13: -(3 Stamina)- Recovers 250HP each time you take damage from environment.
    • 14: -(4 Stamina)- Sets your Stamina to 4 at the start of the quest.
    • 15: -(4 Stamina)- When you reach the final stage, recovers 400HP for each enemy defeated by this character in all previous stages <Max 4k>.
  • Active Nodes:

    • Skill 1 (Lvl 1/2/3): -(3 Stamina)- Makes PERFECT easier to to his for this character and reduce his own Paralysis by 1 turn.
    • Skill 2 (Lvl 1/2/3): -(6/5/4 Stamina)- Changes own orb into Matching orb.
    • Skill 3 (Lvl 1/2/3): -(6/5/4 Stamina)- Reduces own Special by 1 turn.
    • Skill 4 (Lvl 1/2/3): -(4 Stamina)- Adds 4/7/10% total damage dealt in the previous turn to this character tap timing.
    • Ultimate (Lvl 1/2/3): -(9/8/7 Stamina)- Once per an adventure, when activated, this character attacks will ignore defensive barriers and buffs. If he doesn't attack, reduces damage taken by 15%.

Conqueror's Haki:

  • Passive Nodes:

    • 1->5: -(2 Stamina needed)- Stats boosts (ATK, HP, RCV)
    • 6: -(3 Stamina)- Reduces damage taken from Booster and Evolver by 30%.
    • 7: -(3 Stamina)- This character immune to Blindness.
    • 8: -(3 Stamina)- Sets your Stamina to MAX at the start of the quest but reduce Stamina recovery to 0.
    • 9: -(3 Stamina)- Cuts 10% of your current HP at the end of each turn but make Badly Matching orbs "benefical".
    • 10: -(4 Stamina)- When you reach the final stage, deals 20k typeless damage to all enemies for each enemy defeated by this character in all previous stages <Max 200k>.
  • Active Nodes:

    • Skill 1 (Lvl 1/2/3): -(3 Stamina)- Once per turn, recovers 1/2/3x character's RCV in HP.
    • Skill 2 (Lvl 1/2/3): -(4 Stamina)- Deals 10k/30k/50k typeless damage to all enemies.
    • Skill 3 (Lvl 1/2/3): -(6/5/4 Stamina)- Makes Damage and Health Cutting Specials of this character bypass all defensive Buffs.
    • Skill 4 (Lvl 1/2/3): -(4 Stamina)- Boosts his own ATK by 1.2x but reduce by half in the next turn.
    • Ultimate (Lvl 1/2/3): -(7 Stamina)- Once per an adventure, cuts 5/10/15% current HP of all enemies and adds the total damage dealt to this character tap timing.

OLD LEGENDS concept (with haki)

  • V1 Whitebeard: Haki available: All 3. Max Stamina: 19. Recovers 1 Stamina every 2 turns.
    • Bonus: if all 5 slots are equipped with the same type of Haki, increases HP of all characters in your crew by 500 and adds typeless damage to his tap timing equal to 15x the amount of HP missing.
  • V1 Rayleigh: Haki available: All 3. Max Stamina: 18. Recovers 2 Stamina every 3 turns.
    • Bonus: if all 5 slots are equipped with the same type of Haki, reduces his own cooldown by 3 turn when other character uses a special and permanently add 0.5x to Chain multiplier.
  • Sengoku: Haki available: All 3. Max Stamina: 19. Recovers 2 Stamina every 3 turns.
    • Bonus: if all 5 slots are equipped with the same type of Haki, sets his Special cooldown to MAX at the start of each stage and makes him immune to Silence.
  • V1 Shanks: Haki available: All 3. Max Stamina: 19. Recovers 2 Stamina every 3 turns.
    • Bonus: if all 5 slots are equipped with the same type of Haki, when his special is activated, makes PSY orbs "beneficial" for all characters for 1 turn and defeats all enemies with current HP less than or equal to 20% at the end of the turn.
  • V1 Boa: Haki available: All 3. Max Stamina: 18. Recovers 1 Stamina every turn.
    • Bonus: if all 5 slots are equipped with the same type of Haki, boosts crew RCV by 1.3x and adds typeless damage to her tap timing equal to 15x the amount of HP recovered in the previous turn.
  • God Usopp: Haki available: Observation. Max Stamina: 17. Recovers 1 Stamina every turn.
    • Bonus: if all 5 slots are equipped with the same type of Haki, reduces Stamina needed for all Haki skills by 1 and boosts his ATK against delayed enemies by 1.3x.
/r/OnePieceTC Thread