Ever since Game Changers, the worst part of every season is the endgame

Going back to Season 1, one of the risks of Survivor is that a strong alliance forms in the first half of the game and boringly dominates the second half of the game.

They've added twists to prevent this. Tribe swaps. Copious immunity idols and advantages. Exile Island style resurrections. Final Four fire-making.

These twists all serve a single purpose -- make the week to week game less predictable.

We've reached peak unpredictability now. Hidden idols and advantages are played almost every week. Votes are split almost every week. There are so many variables, it's hard to develop a cohesive story arc.

Survivor has become more like Big Brother where the biggest challenge is actually surviving the random effects of twists. You can make the greatest alliance ever conceived and still lose because of random idols or whatever being played at opportune moments.

I think that's why the late games don't feel interesting anymore. It's a bunch of people who randomly survived twists just trying to survive the next one, without much strategy extending beyond the next Tribal.

/r/survivor Thread