Every time rewards for PvP activities or how much money PvM makes, this always comes to mind. This isn't a specific suggestion, but why isn't this mindset present in oldschool?

I imagine it as follows: -A “Gluttonous Totem” item that you hold in your inventory or equip somewhere; When you kill a player, the totem automatically converts and ‘consumes’ the victim’s inventory and equipped items into GP (based on G.E. rates) that the totem keeps track of. -The higher the GP the totem holds, the higher your chance of valuable drops from monsters in the wilderness. (Could also cause an increase in skilling stats to help with things other than PvM) -Each time a player leaves the wilderness, the totem loses 25% of the coins stored inside of it. -Upon death, the totem disintegrates, dropping 75% of the coins stored inside.


-Offers a good incentive for people to PK and PvM in one sitting. -VERY risky to abuse, as you already start at a net loss. -Offers no value to people who want to exclusively PK or exclusively PvM -Intuitive design, easily patched if GP to loot % increase is too strong/weak or the GP loss from the bag is too much/little. -Offers yet another item sink that Jagex was looking for ways to implement.

/r/2007scape Thread Link - i.imgur.com