Why everyone hate valve 30/70?

1- I do use the Steam algorithm, it still did not introduce me to these games that ended up being some of my favorites.

https://store.steampowered.com/app/809530/Hypergate/

https://store.steampowered.com/app/871310/Arc_Savior/

https://store.steampowered.com/app/732240/SpaceBourne/

https://store.steampowered.com/app/727130/Between_the_Stars/

I found out about these games because of a post on a forum outside of Steam. If it wasn't for that forum post, I would not have known about these games. I wonder how any other games I would have found if Valve actually cared about quality control and didn't allow every piece of garbage on that can afford to pay $100?

2- Whit screen is happening to very small, tiny amount of people, and it is easily fixed by deleting the cache. Caching problems, whether a web browser or anything else, are usually an issue with the system itself.

And every people have problems? That subreddit only has like 2700 followers, extremely less than that are even posting on that subreddit, that is very far away from "every people have problems", that is an extremely tiny amount that are having problems. I mean, if you are going to use forums as some kind of barometer for how problematic a client is, then Steam must the worse client ever given the number of posts related to technical issues for it.

I said features don't matter to most gamers when it comes to buying a game or not. They'll care far more about the game itself than the store they buy it on, they just want to play the game, and really don't care about the features of the store.

3- 12/88 can cover all the fees if they really wanted to, it would just mean a small amount of sales wouldn't be at a profit, the idea is to get a profit on all sales, and not subsidize some sales.

I already gave you a better way to deal with higher payment method fees that I feel Epic should do, and what Valve should do if they go down to around 12% as well. By doing what I stated, it still ends up being that the vast majority of the sales will be at 88% going to dev/pub, and then the small minority would be at something lower than 88% going to dev/pub, but still higher than 70% going to dev/pub. Everyone wins, the store is profitable, the developers get more money for their work that they can reinvest into current or future projects, and the customer doesn't pay extra fees.

Regardless, there is absolutely no justification for the 30% base other than pure greed, not when the costs are extremely lower than that.

4- Valve gets 30% of vast majority of the sales, it is only a small amount of games that are able to get more than $10 million in sales and even less that get more than $50 million sales that can pay less than 30%. But not all good games will ever reach that amount, and those developers are still being ripped off for very little to justify it.

Valve's customer service is no better than Epic's to be honest.

The 12/88 has nothing to do with the speed of features being made, the speed of features being made has everything to do with it just takes time to make features. My word, it took Valve many years of development to release the new UI look for the library, obviously getting 30% didn't make that faster. Revenue share isn't going to make development magically faster, and no, adding more people to a project does not automatically mean it will make it faster, it can be a detriment as well, the old saying to many cooks in the kitchen type of effect.

/r/gaming Thread Parent