【EX】Mastery Survey - Gauntlet of Warriors

  1. Strategy name: Water Chain Sans-Elarra
  2. Boss: Siegfried (Blademaster)
  3. Describe your Strategy: Relatively low tech. RW for your missing bits. 3/3 trinity/Phys Water Chain
  4. Insight!:
    • See Below
  5. Holy Trinity casts:
    • Wall: 2x Divine Veil Grimoire
    • Medica: 2x Asylum / 2x Innocent Cure RW
    • Hastega: 2x Divine Veil Grimoire
  6. S/L count / Medals lost: lots of testing / 0 medals lost
  7. Roaming Warrior: Aerith - Innocent Cure (USB2)
Hero, dive Ability 1 Ability 2 RM+LMR SB(-)
Tidus, 5 Sapphire Shot R4 Lifesiphon R5 Dreamguide,LM1,LM2 Sonic Strike(BSB2), Slash & Splash(AOSB)
Yuffie, 5 Raging Waters R4 Reflecting Pool R4 Scholar's Boon,LM1,LM2 Doom of the Living (BSB2), Clearest Tranquil (USB), Freewheeling Bloodfest (AOSB)
Tyro, 5 Ultra Cure R5 Affliction Break R2 DMT,LM1,LM2 Divine Veil Grimoire (USB3), Keeper's Tome (BSB)
Y'shtola, 5 Curada R5 Power Breakdown R5 Gathering Storm,LM1,LM2 Asylum (BSB)
Rikku, 5 Sapphire Shot R3 Crushing Tango R2 Mako Might,LM1,LM2 Hyper Enwater (CSB), Machinations (BSB)

 

magicite sub1 sub2 sub3 sub4
Unicorn Enki Bottomswell Catastrophe Earth Guardian
Astra Empower Water Empower Water Attack Boon Health Boon

 

  • Not sure if this will be helpful to anyone so late in the event, but I was finally able to conquer Siegfried without native Elarra. My best general healer is still Y'shtola BSB, so I am always dancing around having strong but slot-inefficient heals. Water Chain damage output was more than enough, but took about a dozen attempts to get timing and team placement right for survival.
  • Slot 1+2 have Damage+, Slot 3 has Sap Resist, Slot 4+5 have Interrupt Resist
  • Tidus, Yuffie have 2x Water Boost Equipment, while Rikku has 1x Water Boost weapon.
  • Refresh Godwall once you have gauge, when Y'shtola looses TGM, you'll need both healers up and running.
  • Moving Tyro to the Slot 3 gave one extra SB gauge for a Keeper's Tome after second Godwall. Unsure if Magic Blink helped here.
  • Phase 2 - Once Ultimate Truestrike hits and immediately pop an Innocent Cure RW regardless of turn, you wont survive the next hit.
  • Phase 2 - Y'shtola should have 2 Asylums saved up with a good run, which buffer's nicely with Innocent Cure RW.
  • Phase 3 - When I added the speed trick from Innocent Cure, I was able to push enough damage to defeat him in 2 CSBs.
  • Phase 3 - Speed trick also supplied enough gauge for back to back 20+1 AOSBs from Tidus and Yuffie to push from 25% to 0%
  • Turn 1: Tidus - Lifesiphon, Yuffie - Ancestral Reflection, Y'shtola, Power Breakdown, Rikku - Crushing Tango, Tyro - Godwall
  • Turn 2: Tidus - Lifesiphon, Yuffie - Raging Waters, Y'shtola - Curada, Tyro - Affliction Break - Rikku - Hyper Enwater
  • Turn 3: Tidus - Sapphire Shot, Yuffie - Raging Waters, Y'shtola - Curada, Tyro - Ultra Cure, Rikku - Sapphire Shot
  • Turn 4: Tidus - BSB, Yuffie - BSB or Raging Waters, Y'shtola - Curada, Tyro - Unicorn, Rikku - Sapphire Shot ***
/r/FFRecordKeeper Thread