FairyPeaks Deadzone/steering settings are literally unknown.

That's interesting, can you provide a source for that? I've never seen anything saying they were different. It really doesn't matter, though, because these days we have the sensitivity options, which mean that every controller can reach max acceleration. Not only that, but most pros are using roughly 1.3 acceleration; there's no advantage to remaining at default sens, which is the only spot that square deadzones outperform non-squared.

Literally just go into the training with both controllers on Square deadzone in steam and the ds3 controller will still turn faster. Eh, at max Sens DS3 would still be faster. But no one should play at max sens so i'll give ya that one.

In the air, yes, but only in the diagonals. On the ground, no, because only the X axis makes you turn faster. The DS3 would turn slightly tighter when holding diagonal, because a higher diagonal value means more movement along the X axis. . .but you can turn even tighter by simply moving the stick down a bit. The tightest turn radius is achieved by holding 100% left or right, which every controller has equal "strength" in

That's just not correct. I don't know where you take this info from. As i said above, Literally just go into tje training with both and you will see an instant difference in every movement you do, if they are at the same settings.

The data in that link is provided by halfway dead, of the Rocket Science channel. He's the source of most of the info we have on the game's internals, and does very thorough testing. If you have a more trustworthy source showing that he's wrong, please show it to me; in all seriousness, I'd love to see it. If my proof is better than yours, though, and you're just not going to believe it regardless, there's not a lot of reason to continue this discussion.

Rocket Science is a trustworthy Source, But Bluetooth just isn't faster then wired. That doesn't make any sense.

/r/RocketLeague Thread Parent