Fall Patch Final Release [Staging] (171625)

The UCAV changes are troublesome for the role of the gadget in correlation with the role of supportclass. Why? Let me explain.

UCAV has been made weaker against vehicles, especially aircraft. Direct impact is against vehicles, airburst is against infantry. You now get a UCAV every 40 seconds.

What was the initial discontent about? People complained about the 'spam' at start of rounds of infantry ortientated maps and gamemodes. You then tried to solve that by setting the availability time to 60 seconds. That did not work out well, so you turned it to 40. Every 40 seconds a UCAV. Still too long for UCAV users, but that is not the main thing.

Main thing is, it does jack now againt vehicles. You also removed a valid counter supportclass had against the good scoutheli pilot that were not to little affected by AA weapons in the first place on urban maps. Succesfully timing and landing a UCAV was quite difficult to do and took smart positioning and patience. I dont see how current tweaks to AA weapons will change that.

You also severely diminished the AT-ability of the support class. It cant give support anymore in correlation with friendly tanks and armor. (support of UCAV could win the longrange 1vs1 tankbattles that could turn out to be a bore i.e. China Rising maps.)

Instead, it is left to be a main anti-infantry gadget. Just like the mortar and XM25. Kindof unnecessary, is it?

In my opinion, it only needed changes in deployment time and blastradius. Its angled launch and flight time already limit it to a fairly specific effective range.

Also, inb4 "UCAV should have never been in the game", as all gadgets need to have their role and usefulness in games.

I think you overdid the nerfs to the UCAV, it will replace the empty seat of the AA mines in the hall of uselessness now that you made AA mines more useful in CTE.

/r/Battlefield_4_CTE Thread