Fallout76 what we were hyped up with vs what we got...

Fallout 76 is not a survival game though, if anything the environment in the game is probably the least threatening one out of all the Fallout games released so far. The game has no difficulty settings and the default enemies that you can find in most areas are incredibly easy to kill, even ones which are significantly higher than your own character level, due to their poor AI, the resources you can find in this supposed wastelands are incredibly plentiful, dying has no real consequence, etc. The game does have survival mechanics, but they are tuned to be more of an annoyance than anything else.

And the problem with the holotapes storytelling is that it feels so incredibly contrived. Every person supposedly documented every minor aspect of their lives just in case they died and somebody found them, all the while leaving these tapes in obvious places and in chronological order. Holotapes worked in previous Fallout games because they felt special, they represented tiny, voiced snapshots of people's lives and finding them was genuinely interesting...in Fallout 76 they are absolutely everywhere as they are the main questing tool. It makes everything feel so incredibly fake and non organic. The stories told through them are decent, for the most part, but they do not feel like they are part of an overarching narrative. The games has no real story, it only has lore, and boy did Bethesda mess with this lore in order to account for so many of the re-used assets from Fallout 4.

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