A few months ago Blizz touted new tech that allowed them to see what pulls in what dungeons were too hard. They implemented many changes that week and nothing since, what gives?

Hi, on KR the mobs in the first Bossroom(the caster) cast to frequently the one spell, rest is fine. First Boss dot ticks way to hard for how long it takes, its like the 3rd boss in Temple with soft enrage hps/dps check. Miniboss room after the first Boss is way to overtuned in fort weeks, esp last boss we needed more time in that room on a 18KR than on the first bossroom with reaping+trash+Boss wich is baffling. On the Bridge the laser beam guy got a bit much HP. Second Boss with the trash in it is fine. After the second Boss in kr the caster are way to overtuned from the spectral bolts, even if you interupt them and stun them they are casting and casting and casting, the berserk dot is way to overtuned on any week. The big patrol guy casts the knock up way to frequently takes way to long to kill him. Besides the Caster and Berserkers there rest trash is actual ok. 3rd Boss in KR way way to overtuned HP wise, longest fight in the Game. Shadow of Zul way to overtuned dmg and hp wise , as Warrior tank you cant reflect his spell casts lol.
Last boss is fine but got a bit much hp buts still fine, blade combo deals actual a bit to much damage sometimes when you dont have a hard cd ready on the fear overlap its pretty easy to die there as tank.

Shrine is like Argus siege of triumvirat but on steroids, the first boss is OK, second Boss way to much HP(like nerf the Mage HP dunno why the mage got as much health as the beefy boi , 3rd Boss to much HP and last boss way way way to much HP for the stuff he does, he casts his ADD phase faster than the Timer from Bigwigs is showing sometimes for some reason. Trashwise the casters there with Waterblasts on fort way to overtuned, every mob there does a cast over cast over cast, its like you cant go big for all the interupts you need there and the amount of HP the mobs have you loose slowly and fall behind. The minibosses way to overtuned HP/dmg wise , the casts can be this fast but deal way to much damage for how often they happen. Reaping in shrine is actual the worst reaping from any dungeon, every mob is gravebolt casting because of the droplets and caster everywhere, its actual disgusting and on fortified the reaping wave lives so long they can actual kill you easily with all the casts they do. Sorry for the wall of text but thats my opinion about the 2 dungeons, im actually 2k r.io i hope anybody feels the same way lol.

I suggest they fix the casts timers from all the trash and nerf some HP from Bosses/minibosses so you can go bigger without worrying to fall behind or to get 1shot and esp on KR/Shrine some of the reaping waves are really unforgiving where they actually take place, esp KR second boss room on fortified/necrotic was actual brutal

/r/wow Thread