Four bots in one dungeon... Scripts are impressive these days.

No one is saying Mythic Archimonde is easy. Heroic (mythic now) garrosh was hard as fuck before the 6.0 patch.

Boom, this right there is proving my point for me if you paid attention to my post.

Every expansion gradually becomes simpler with about 1 difficult/cock block boss, maybe 2 if you're lucky.

^ that above is exactly what I said in my post, you can double check - it's unedited. Archimonde is that boss I mentioned when I stated "1 difficult/cock block boss, maybe 2 if you're lucky." And secondly, you had the mention Garrosh to think of another boss that was very hard... he was the last expansion. So again, proving my point.

While I agree with your point about the WotLK system working extremely well, as I agreed to when I was speaking with someone else, I'm not buying the rest of it. At least not fully.

I do think it's pretty stupid and shitty that they've built everything around shoving people into raiding, I think people should have the OPTION to do it if they want and not make that a priority. But that still doesn't change the fact that I think they're making raiding too simply. I believe the game should be challenging and be meaningful when you're doing raiding content or attempting to get into it. In my ideal world, it would probably make Blizzard suffer subscription loses because I liked how it was in BC. Some normal dungeons were so hard it required coordination/communication and CCing every pack, taking it slow. Then working your way from normals to Heroics. Heroics actually being pretty challenging themselves and having to farm those to unlock the entry level raid because of gear and keys. That raid being, again, challenging and so and so forth. Now a days dungeons are a joke, heroics are "hard" until you get at least half blue gear then they become a joke and when you get into the first raid don't even bother with it being actually a challenge until you're in Mythic.

I think there's a middle ground though where they can make the harder difficulty content a bit more challenging for the hardcore players and just leave LFR/Normal the easier mode for casual players to focus on. Maybe even keep Heroic a bit of a mixture between "okay some players that have completed normal can venture into heroic, but don't expect to be able to down it all unless you're competent" type of environment. Making maybe the last few bosses something meaningful. Then tune up mythic to truly be the hardest of hard.

/r/wow Thread Parent Link - youtu.be