Physical appearance: His first mech looks like this. His second. Third. Fourth. Fifth. And last mech. [And finally, his space-ship jet.
Equipment/Weaponry: What kind of gear is this character going to bring to a fight? What could you find on them at any given moment?
Details:
Weakness: While they don't need to be glaring, weaknesses do need to be logical. For example, dumping a bucket of water on the fire elemental will probably give him a hard time.
Resistances: Setting the fire elemental on fire probably isn't going to damage him much. What is your character resistant to?
Reserves: Sure, they can take out a building at once. But how much is that going to cost them? This is where you put a rough idea of the reserves of your character, both physical reserves and the reserves for their powers.
Attribute | [Character Name] | Reasoning, references, and details. |
---|---|---|
Strength | ||
Auxiliary Strength | ||
Movement Speed | ||
Combat Speed | ||
Intelligence | ||
Wisdom | ||
Durability | ||
Recovery | ||
Endurance | ||
Melee Training | ||
Melee Reach | - | |
Ranged Training | ||
Accuracy/Range | - | |
Power - Might | ||
Power - Area | ||
Danger | ||
Special/Other | ||
Total |