FTFT!

Physical appearance: His first mech looks like this. His second. Third. Fourth. Fifth. And last mech. [And finally, his space-ship jet.

Equipment/Weaponry: What kind of gear is this character going to bring to a fight? What could you find on them at any given moment?

Details:

  • Weakness: While they don't need to be glaring, weaknesses do need to be logical. For example, dumping a bucket of water on the fire elemental will probably give him a hard time.

  • Resistances: Setting the fire elemental on fire probably isn't going to damage him much. What is your character resistant to?

  • Reserves: Sure, they can take out a building at once. But how much is that going to cost them? This is where you put a rough idea of the reserves of your character, both physical reserves and the reserves for their powers.

Attribute [Character Name] Reasoning, references, and details.
Strength
Auxiliary Strength
Movement Speed
Combat Speed
Intelligence
Wisdom
Durability
Recovery
Endurance
Melee Training
Melee Reach -
Ranged Training
Accuracy/Range -
Power - Might
Power - Area
Danger
Special/Other
Total
/r/Sharks_Stuff Thread Parent