The game, its dynamics and constructive feedback.

Hi All,

So this is my first post on reddit so be gentle. Firstly I would like to add some background. I currently play H1Z1 with 8 friends on the Trafalgar server. We play a bit south around the Pisspot Creek area where we built this monster of a base (a week to built) in order to have a communal safe haven and a place to store / re-kit and regroup.

What's recently been happening is people break in during the hours we don't play and when you logon you are almost guaranteed to face a few doors "hanging" in the middle of the room. But, this is the nature of the game, so you rebuild, re-design, place some furnaces, logout and hope for the best. This hope is however always lost as when you logon the next day all you can do is sigh and lately I just logoff again.

So I figured I will give it another shot, perhaps providing constructive feedback on what I think should change (Keeping the game dynamics in mind) and suggestions will help.

The game direction is great, I've spent many nights hooked until the early hours of the morning (As I am sure others have). The problem I have is how many times you have to restart with zero. You cannot plan a weekend event with friends earlier in the week, as the chances are all the preparation you did earlier will be lost. (Raided)

You could logout with some of the items, but with the weight of items such as biofuel you cannot logout with much. Not enough to supply 8 people anyway.

So my feeling is the game needs a safe place for you to store some (not a lot, just some) items.

Should a base be comprisable? Yes, (perhaps not 4 minutes and 32 seconds for 3 people to get through a metal wall, but yes, yes it should.)

My suggestions would be stuff like:

FireSafe. Lockable (via code), containing 3 drawers the size of a storage box each and indestructible (like storage boxes are currently). Furthermore, only allow one placed safe per server, per account and allow for it to be picked up if empty. Can still be looted via someone guessing the code / lock picking mechanics.

Storage boxes. These are currently in the way when trying to rebuild and you find them un-used all over the place. I would suggest that if a storage box is empty, allow for holding the e button to pick them up and place them back in the users inventory. Boxes will then be moved and re-used and the servers would not have to re-place so many boxes after each reboot. (Not really sure if this will have a huge impact on servers or not)

The weapons bug. Each time you logon, you need to scroll to your fists and hit before your bow, axe or rifle will work. This is irritating and seems like a simple bug to fix. (auto hit once when a user logs on perhaps?)

Server and Character selection. Why not allow for double clicking on the server and since you can now only have one character per server, select it by default so that the player can just click play.

Structures and doors. Each time a base is assaulted, you are left with a bunch of doors and no structures. This isn't very realistic and hard to try and resolve as you cannot rebuild in the same places anymore since the stackable items "fix" was put in place. So affectively your base is lost. Why not increase building strength to be 2x that of a metal door. This will teach people to knock down the doors instead and leave the structures intact.

Metal Walls and gates. These are the first line of defence and they are just to weak. 4 minutes to brake down a wall just isn't enough of a deterrence. Triple wall strength. Making the gate higher was a good step in the right direction, but it cannot be replaced if knocked down if there is a staircase with furnaces on top of it.

Upper Level items. I am sorry, but these items were not thought through very well before introducing them. Why cant you put a door on a upper level shelter? Why can you no longer build a Metal shed on top of shelter roofs. Why can an upper level staircase not fit on a lower level staircase? I love the fact that you can go a level higher with these items, but the way they have been implemented destroyed the creativity part of base building.

Rare Spawns / Items. To go out at night and you are luck enough to shoot zombie number 63 that drops a quest key for you is a great feeling. I suggest adding more random spawn items that people can strive to obtain. The ammo crates were a good idea but they need to be more random. Similar things will be great. It adds to the "Treasure hunt" part of the game play.

Anyhow, that's it from me for now.

/r/h1z1 Thread