Game feels more grindy than fun at times...

google how to get the perks you need without becoming turned off by the grind. I bought the game because I loved the idea of playing a killer. I didn't actually expect to have to run somebody across a map three times a piece, slap them onto some dumb hook, play whack a mole while chasing bugs bunny all night. I just wanted to grab some prick, beat it's head in after maybe chopping it's legs off and watching it try it's hardest to crawl away from me in desperation before clubbing it too much. That's exciting. Not grinding stupid counter-intuitively (for a brutal murderer). I'm usually kept interested in a game by steady progression from the grinds in games, but in this case, it's what would have driven me away if i wasn't helped out. I bought the game thinking it would be pure, clean, fun. Not some stupid grindfest doing everything But what I would do myself if I were running around trying to kill four random people in the middle of nowhere. Not ot mention, I wouldn't leave generators lying around to let them power exit gates I stole from area 51 and set up out in the middle of nowhere. That's not sensible. I would le tthem thinkt hey were powering the gates that make perfect sense out in the middle of nowhere. and when they went to open those magical gates I would laugh and be the last face they saw as they turned around to face while I watched the last glimmer of hope die in their eyes. That's how a killer behaves, he doesn't run around with a calculator making sure he's wracked enough imaginary points before finally doing some sorority chick in. I'm pretty sure that's not how Ted Bundy did it.

/r/deadbydaylight Thread