BATTLE INFORMATION
The Battle Information can be an indication of the Battle outcome, but it is designed to help you choose the best Pokémon, NOT simulate the Battle.
TIME TILL WIN
The amount of time in seconds it takes for the Pokémon to defeat the Versus Pokémon.
BATTLE RATING
The difference between the Time Till Win and Time Till Loss.
TIME TILL LOSS
The amount of time in seconds it takes for the Pokémon to be defeated by the Versus Pokémon.
BATTLE TEAMS
Temporary Battle Teams help you see how Pokémon perform together against Raid Pokémon.
Select a Raid Tier from the "Combat Power" setting in the Battle Settings Menu, then Long press a Pokémon to initiate a Battle Team.
Pokémon cycle their Quick and Charge moves for their Time Till Loss duration
The Versus Pokémon will use the best Moveset per Pokémon if ones are not set in the Battle Settings Menu
CONTROL THEORY
Battle Information is based on a Pokémon cycling it's Quick and Charge moves against the Versus Pokémon without it attacking until it wins the Battle and vice versa.
This allows you to easily compare the small differences between Pokémon and the impact of IV's.
Simulating user and computer actions can be beneficial, but the negatives outway their usefulness in being able to compare Pokémon and their small differences.
ENERGY GAINS FROM DAMAGE - not simulated
Simulating Energy gains from taking damage and the use of that Energy leads to issues.
User actions must follow that of the simulation exactly or Energy availability for both the user and the computer becomes a guessing game
DPS loss due to Energy overflow is a constant risk
Any non simulated user or computer action degrades the usefulness of the simulation
DODGING - not simulated
Simulating dodges leads to the following issues.
Puts more emphasis on a users ability to keep time with the simulation.
Amplifies the risk of Energy overflow for both the user and computer
Any missed dodges by the user or computer degrades the usefulness of the simulation
CONCLUSION
Although these issues could be minimized by repeated simulations and having some averaging applied, having the Control makes comparing the small differences in Pokémon easier and gives you the ability to use your own logic without working through someone else's.