Ghostcrawler talking about the state of ADCs

My initial post was too broad. I was trying to say that we messed with a bunch of stuff in preseason that can affect ADC balance, including Assassins, Jungle, masteries and items. This caused some confusion, and that's my bad.

Wrong. It is the fact right now due to item changes in assassin update ADC champions now have a little early game presence or build options, in a longer game it is okay as the items work with a later setup but in the early game we see little reason to "be ahead" or go for the kill, as it is more risky.

Also the fact that the champions not affected by assassin changes now benefit from a more relaxed mid game due to ADC champions needing a 3 power spike before they are even slightly noticed in the game, some champions needing 4 items before they make an impact. The keystone changes also add a new element to the game which one, screws over adc, and two buffs stun/hardcc tanks/supports which in turn makes trading those champions near useless now as you can't dish anywhere near the amount you use to be able to. Find me a supp using bond anymore, you just won't find it.

And lastly, itemization is just lacking for ADC, as there is little to no reason to get defensive items anymore as GA is the only useful one for us, and mercurial is a shadow of what it use to be when against champions we need it for (Zed and Fizz), and with burst being so much more utilized now, while also making a bigger impact in trades we have very little item path to decrease/stop that 'meta'.

If you want to fix ADC or make it more rewarding give us more options for items, or fix our early game impact. Everyone else scaled up, except for ADC champions who only went down. There was a reason Youmuu's was used all the time in S6 for ADC, it gave us that early game spike we needed.

/r/leagueoflegends Thread Parent Link - askghostcrawler.tumblr.com