Groupthink: New character ideas

I don't do this kind of thing often, so I'm curious to see what people think about my creation. Here goes:

Faction: Eldrid Name: Tiny Characteristics: Brawler, Disruptor Starting HP: 2,030 Design: For whatever reason, I imagine him to look like a brown Minotaur who wields twin axes in battle. Playstyle: I envisioned Tiny to be a durable, difficult to peel melee bruiser who can utilize his helix in order to maximize either his disruptive, or 1 v 1 potential. Both play styles involve him charging directly into combat and then either disrupting the enemy team with his powerful crowd control abilities, or focusing down targets one at a time.

Passive: Minotaur's Fury - While above 50% of his maximum health, Tiny's attack speed is increased by 20%.

Skill 1: Charge! - Tiny charges forward at 150% movement speed for up to 8 seconds. The direction of the charge can be controlled using the mouse and can be cancelled at any time by reactivating the ability. Any enemies he comes into contact with will be damaged and knocked to the side. If enemies collide with a surface or ally after being hit by the charge, they are stunned for 1 second. It should be noted that Tiny cannot turn very well while charging. Deals 150 damage, which increases by 20 per level.

Skill 2: Whirlwind - Tiny spins his twin axes in a cyclic manner, damaging all enemies around him. Deals 200 damage, which increases by 20 per level.

Ultimate: Impale - Tiny uses his horns to impale all enemies in a box shaped area in front of him, damaging them, and then tossing them a fair distance behind himself. Deals 400 damage, which increases by 20 per level.

Helix: Left tree = Maximized disruption with high crowd control and durability. Playstyle: Get right in the middle of a fight and crowd control/disrupt enemies while being difficult to take down. Right tree = Maximized offensive power with high damage, chase potential and some sustain. Playstyle: charge into battle and focus down a single target, extremely good at 1 v 1s. Level 1: Left: Tiny now takes 50% less damage when attacked from the front (to prevent Charge! from being too good of an escape) while using Charge! Middle: Allows Tiny to make sharp turns while using Charge! Right: Landing 5 twin axe attacks on the same target within 4 seconds grants Tiny a 20% movement speed buff for 3 seconds. Striking an enemy with the level 2 mutation counts as 2 strikes.

Level 2: Left: Minotaur's Fury now reduces damage taken by 20% as long as Tiny is above 50% of maximum HP instead of providing an attack speed bonus. Middle: Gives Tiny a right click attack that tosses both of his axes at once, dealing the damage of two left click strikes if they connect. This attack has a small delay in between uses, similar to Phoebe's true strike. Right: Tiny's regular attacks restore 20 flat HP per hit. The HP restored increases by 3 per level.

Level 3: Left: Enemies hit by whirlwind are now pulled towards Tiny. Middle: Enemies hit by whirlwind are now pushed away from Tiny. Right: Whirlwind now deals bonus damage equal to 12% of a target's missing HP.

Level 4: Left: Tiny is immune to crowd control effects that are applied from the front while using Charge! Right: Increases the damage of Tiny's regular attacks by 18%.

Level 5: Left: Decreases the damage dealt by all of Tiny's skills by 15%, but increases Charge!'s stun duration to 1.5 seconds and causes it to stun enemies upon contact without the need for them to collide with a surface or ally. Middle: While using Charge!, Tiny stores 50% of all damage taken. When the charge ends, or is cancelled, all of the stored damage is released as a burst of energy, damaging enemies around Tiny. Right: Removes Charge!'s ability to stun, but increases movement speed while charging to 200% and causes charge to deal bonus damage equal to 12% of the current health of any enemies hit.

Level 6: Left: Increases Tiny's maximum HP by 360 Right: Reduces knockback and knockup distance by 50% (effectively reducing the duration that Tiny is knocked back or knocked up for).

Level 7: Left: Decreases the cooldown of Charge! by 25%. Right: The durations of slows, silences and blinds on Tiny are reduced by 50%.

Level 8: Left: Decreases the cooldown of Whirlwind by 25%. Right: If Whirlwind kills an enemy, its cooldown is instantly refreshed. Level 9: Left: Decreases the cooldown of Impale by 25%. Right: Causes the attacks of twin axes to damage up to 3 enemies in front of Tiny at once. If the level 2 right helix option is selected, enemies hit beyond the first will only provide half of the healing amount. Level 10: Left: Impale now silences enemies hit for 3 seconds. Middle: If enemies collide with a surface after being thrown backwards, they are stunned for 2 seconds. Right: Removes Impale's ability to toss enemies backwards, but increases the damage dealt by 30%. Legendary Item: Rageborn Cleaver +5.60% Damage Reduction +4.20% Movement Speed Passive: Whirlwind restores 40 HP per enemy hit.

/r/Battleborn Thread