Guide to Non-Player Characters [RES][BUR]

Name Oracle cost increase Affects slave modules? Description
Pierce 20% No Bullet now penetrates target, like a Laser.
Homing 80% No Bullet follows target Aragami.
Weakness Mitigation 20% No
Multi-Hit (Shotgun) 50% No Reduces module count by 1. 41% less damage
Status Recovery 20% No Removes debuffs from ally.
Multi-Hit (Sniper) 80% No Reduces module count by 1. 34% less damage
Dispersal Replicator 130%/100% Yes 20% less damage
Three-Shot Replicator 100% Yes Reduces module count by 1. 30% less damage
Charge 40% Yes base 20% less damage
Canceller (Shotgun) 10% Yes Nullifies enemy Oracle attack on collision.
Bond-Blocker 20% No Applies 100 points of Defense Reduction debuff on a critical hit.
Chain Replicator 100% Yes 20% less damage
OP Heal Restores Oracle points of ally (1/3rd of HP healed).
Armor Piercing 10% Yes On a point-blank critical, treats armor values of 60 or higher as 59 for damage calculation.
Friend or Foe 20% No Module no longer staggers/knocks back allies.
Canceller (Sniper) 10% Yes Nullifies enemy Oracle attack on collision.
Ricochet 100% Yes
Anti-Gravity 20% Yes base 20% less damage
Decoy 10% Yes Attracts enemy homing Oracle attacks.
Support: Attack 20% Yes
Support: Defense 20% Yes
Marker 10% No Guides allied homing bullets to hit location.
OP Recovery Bullet Increases Oracle gain of Rapid-Fire from 2 to 3. Can be used on other modules, but has no effect.
Enhanced Acceleration 20% No
Ultra Range 20% Yes base 20% less damage
Module Quantity+ Increases module count by 1.
Module Nullify Release 20% No
Distance Polarizer 20% Yes
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