Guild War Guide

Damage dealt / gained for each individual round of victory: 60 + ( 3 x ) ( is for each missing member and the 2nd part only applies if your team is not a full 28 player)

28 player guild will only do 60 damage per each individual round of victory

E.G : if you are missing 3 members right now that means you gain / deal 69 havoc points for every win per round.

Finishing blow on a tower: ( Current enemy building HP - Your damage points + Your damage points) + extra 60 havoc points

Finishing blow on a fortress: ( Current enemy building HP - Your damage points + Your damage points) + extra 130 havoc points

Finishing blow on the main base: ( Current enemy building HP - Your damage points + Your damage points) + extra ??? points (unconfirmed yet but my guess is around 200 - 210 extra havoc points)

EDIT: Havoc points gained cannot exceed enemy building's HP, say they have 62 HP and you won both rounds you'll still only gain 62 havoc points.

Tower HP: 200 + * (* is the amount of players your are missing; you get 10 HP per each player missing)

If you are missing 2 people as in you use 26 people on the war your tower will have 220 HP

Fortress HP is: 500 + * ( *is the amount of player missing; 25 for each)

If you are missing 4 people as in you use 24 people on the war your fortress will have 600 HP

Main base HP: 1000 HP + * (the amount of player missing; 50 for each)

If you are missing 5 people as in you use 23 people on the war your main base will have 1250 HP.

/r/EpicSeven Thread Parent