Gus better hurry with AR2

...How so?

Look, if we're trying to be honest here, if Stylis did actually make an apocalyptic survival game using PF's weapon and mechanic's framework (with the addition and balancing of an inventory system & snipers) it would blow AR out of the water.

And we still don't know what AR2 holds for us. So as far as anyone is concerned, a hypothetical game being created with PF's weapon framework (accompanied by several of the basic requirements for an apocalyptic survival game), may hypothetically blow AR and AR2 out of the water.

We have to take into account, it's not about us, it's about the player base that does not apply to "us". It's basically about the younger audience of Roblox, and the users whom do not actively browse websites like Reddit or Discord. So in the end it's more about what players would rather play. That's why I say that an apocalyptic game with PF's framework would blow AR out of the water.

(And if you think that I'm saying all of PF's framework, as in a game where there would be zombies and control points and all the other stuff that's in the PF already, you may have downs.)

/r/ApocalypseRising Thread Parent