[H] M9 Marble Fade 0.006 Blue Tip [W] 182k or Mixed

After seeing a plethora of posts and comments complaining about everyone freaking out about the guns, I decided to make a post where I try to show them why we think this way.

(When I reference “we”, I am referencing my opinion, that of my friends that are PvPers that I play with, and the opinions of many that I have seen on this subreddit. )

Stop trying to turn Rust into CSGO

Having unique weapon mechanics is one thing, harshly capping skill is another. We are not asking for consistent spray patterns like CSGO, but rather promoting skill as opposed to relying on RNG. If you are so obsessed with putting RNG in the game, use it for recoil like they do in a game like Battlefield. We don’t care where the recoil goes as long as we can control it. Something between the recoil on the AK a 4 year old with a controller and control (that we got in this update), and the AK bouncing from left to right at the speed of light we had before. Here is an example of the stats for a weapon in BF4. If you look in the recoil section (4th from the left) you can see the values for which way the recoil goes and how much. I’m sure something like this is how the recoil works now, but it just shows how the recoil can be random (so not like CSGO) but not at the same time.

They are bringing over things from CS that they are used to and want it in Rust when Rust is a completely different style of game

"Aimcones have been in the game and the same since Vietnam" - Helk 2017

Nobody cares how long they have been in the game, just that they are in the game.

Limiting Skill

As shown in the link above, some think that aim cones are good because they limit skill and give noob players an equal chance. For many the PvP aspect of Rust is the most fun part, and making all weapons completely RNG to make every fight fair for everyone is ridiculous. If you want a game like that, go flip a coin; it is perfectly fair and you can play against people like in rust, even mulitple coins for a clan fight. PvP games are built on the fact that some players are better than others, and everyone strives to get better. This is simply a bad suggestion in my opinion.

Denial

tl;dr = the aim cone is fake news if FP wanted to improve gunplay at all it would be via performance

Another simply ridiculous argument. If you think aim cones are a hoax perpetuated by the Chinese like this player, please go into a battlefield server, aim against a wall and watch where the bullets go; besides the first one they don’t hit where you are aiming. Here is a video someone posted that might help.

Aimcones should exist because old rusty guns like we have can’t shoot straight

  1. No
  2. It’s a game
  3. Why does first shot hit perfect then

Helk Pls

A uniform distribution is intended, weighted distribution is exactly what we do not want. We want people to actually get a feel for the shape of your cone and knowing okay, I can probably hit x shots at y range with burst size z. With your suggestion you'd get 50% (or whatever) dead accurate shots and then super annoying one off's that you'd actually notice. In the long run the RNG would end up being far more annoying - Helk Today

Oh boy.

Basically “I’d rather make it so you know you will hit none of your shots than hit 50% of them”

Referenced Weighted vs Uniform Distribution for those of you who don’t know what that is

What this means

This is how our lord and savior Helk’s previously stated logic along with the game works. After the first bullet (because it is now not affected by aimcone), it is just as accurate to aim way to the left or right of someone than actually on it. You can imagine it by looking at the referenced weighted vs. uniform distribution post linked above, or by my lovely illustration of the problem on Microsoft Paint. Please look it took me longer to do that masterpiece than it did to write this post.

Compromise

Although Helk has already said he does not agree with this post, I feel it is a great compromise. My main man Helk gets his aim cones that he loves so dearly, and the other 8 million people that play this game get a more skillful and all around better version of weapon mechanics. You can go on that post or here with suggestions or opinions related to that idea. If you guys have any other suggestions that promote compromise so they actually have a chance of being added, please post them in the comments below.

TL:DR - This Comment

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