It's Hard to Have a Productive Discussion About Fighting Games If You Don't Watch the Video You're Commenting On

The thing is, I don't know that much needs to outright change, rather be improved. I think there is an inherent value that's added to games with higher production value; obviously great visuals, a fancy shmancy story mode, and a bunch of well-explained/implemented tutorial methods, and super fair monetisation, for example, are all things that would do wonders for most fighting games.

BUT... that's not the FGC's choice. That all comes down to a chicken and egg situation between publishers and consumers; publishers won't give their games enough funding to really go that extra mile if the games don't already sell a lot, but many people don't buy the games because they don't go that extra mile. But by that point it's not in the power of the FGC's hands anymore, it's not about what we want. The people with the power to make that decision are so far removed from us that it's not even our fault that things aren't like that.

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