It's Hard to Have a Productive Discussion About Fighting Games If You Don't Watch the Video You're Commenting On

The thing is, I think that's the wrong question because I don't know that it's even the FGC's choice. I don't know that much needs to outright change, rather be improved. I think there is an inherent value that's added to games with higher production value; obviously great visuals, a fancy shmancy well-made story mode, a bunch of well-explained/implemented tutorial methods, and super fair monetisation, for example, are all things that would do wonders for most fighting games.

BUT... that's not the FGC's choice. That all comes down to a chicken and egg situation between publishers and developers; publishers won't give their games enough funding to really go that extra mile if the games don't already sell a lot, but many people don't buy the games because they don't go that extra mile. But by that point it's not in the power of the FGC's hands anymore, it's not about what we want. The power to make that change is so far removed from the FGC that it's not even our fault that things aren't like that.

I dunno, I think by this point fighting games are in a pretty sweet old spot. The people who like the games playing as they are still have that to some extent, there are usually multiple new ones every year, and many of those do well enough to get long-term support covering multiple seasons of DLC. Shit, for a genre you'd think is on its last dying breath given how people online discuss it, it doesn't look that way to me.

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