The hate for Battlefront is unbearable.

My problem with Battlefront is that it simply isn't a $60 ($80 CAD) game; the shocking lack of content in the base game shows that it was supposed to be a free-to-play experience before EA got greedy. And I find myself comparing it with another popular multiplayer-only game: Warhawk). I played the crap out of warhawk, and continue to play it to this day. With that in mind, I have 3 major complaints about Battlefront: 1. Vehicles. Why are they the way they are? The 'pickups' mechanic that EA chose for vehicles is flawed because of the load delay (during which you are liable to get shot) and because it's hard to find where the pickups even are. In Battlefront 2, if you wanted a tank, just look for the big tank. 2. No bots. This makes the battles feel so small! the whole aesthetic of Star Wars is enormous battles (think Geonosis, Endor, Hoth, etc.). When every soldier on the map is a special little snowflake, the battles become skirmishes and a lot less epic. This certainly has its place (I'm looking at you Republic Commando), but it shouldn't be the whole game. Admittedly, there were no bots in Warhawk either, but that game had a whole different aesthetic and was focused on skirmish-type combat. 3. Survival Mode. Survival is similar to the multiplayer in Mass Effect 3, another popular EA title, and should have been way bigger than it is. In Mass Effect 3, 4 people could play dynamic co-op missions together, and level up characters with different abilities. This mode was incredibly fun, and I am not ashamed to admit that I easily poured 60-100 hours into LANing this with my buddies. Presented in the right way, Survival Mode could have been the 'Epic' battles that I was looking for, where a small squad of rebels slaughter stormtroopers (think the Death Star sequences in A New Hope, or Bothan spies collecting the Death Star II plans, etc.) or where a small squad of stormtroopers weed out rebels from their stronghold (think Tantive IV).

/r/StarWarsBattlefront Thread