Hidetaka Miyazaki states that his favorite game he worked on is Bloodborne - and adds that making Bloodborne 2 is not up to him

Just said they were a little half-baked. I really liked the idea of adding procedural generation to a Souls-like, though I personally think randomizing enemies and enemy placement when you rest at a lamp/bonfire would be a better use of randomization than procedurally generating levels, enemies, and items. If you actually read what I said, I think Bloodborne is one of the best games in the last 10 years at least.

Just a little advice: maybe going forward, you should try and fall back on the reading comprehension skills you should have learned in grammar school and actually digest what you’re reading rather than reacting emotionally to a perceived slight against something you love that actually never took place.

/r/Games Thread Parent Link - twitter.com