I hope he's joking... All that's wrong with mobile gaming.

I've actually thought about the state of mobile gaming and why that $1 seems to much at times. The biggest problem is there's soooo many games being released. And a substantial portion of those games have their fanbases for whatever reason. The problem is with so many games being released, how do you know which ones are good and which ones you will like?

There's no franchises out there. Not much big name recognition. There's no such thing as a AAA mobile title that being hyped up for release a year or two in advance. For the PC, I can drop $60 on BF4 and I know it was going to be money well spent. I knew it was going to be game that I'd like a lot. Sure it had it's usual problems upon release, but even now, more patches are still coming. But there's no guarantee on the mobile world. Even ports of popular console games on Android. How do I know the controls are going to translate well to the mobile world? With only $1 or $5, I see that game as a piece of shit phone/tablet game that's not going to be that great.

So we kind of have a chicken and egg scenario with mobile gaming. No AAA titles means lots of crappy games that probably aren't going to be very well supported, because the money just isn't there for them to be. But take a game like Clash of Clans, which is raking in the dough on their whales in the 4000 trophy range, you're going to see a well supported game.

Not many studious are going to gamble and make a "cheap" $20 phone game that actually has decent content and will actually make a decent amount of money and be supported. I mean has anyone even tried? Sure you get Square Enix making Final Fantasy ports, for $16 or whatever, and they're great games, but it's not original content--not a huge cost to recoup for porting it.

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