How could have I won this match? (Vengeful Spirit)

Some play by play analysis nothing in-depth though 6:00 Going into the river to place that ward was a really really bad idea, you are an easy target for both Huskar and Pudge so when having 340 hp you are basically food for them. A better solution would be placing that ward in the usual ward place on the cliff on your side. 12:00 this is the time you get regen rune after walking at sub half hp for a couple of minutes, if there's a pudge or huskar on the highground you are dead again. Just ferry a salve instead or along with that obs ward that you wouldn't place immediately anyway 14:40 if pudge is missing you need to always be moving or stay between creeps 16:00 very good swap but this gank was way closer to failure than it needed to be, when playing against invis heroes I'll always get dust right after the boots/stick combo (maybe even should earlier) because it not only reveals those heroes but also slows them, the slow is even more relevant for low ms heroes like riki in this case 100 gold is wasted on a sentry under tower, there is no need to stand this close to a tower and this far to your tower when the creepwave is about to push towards your tower - you live because huskar didn't toggle his armlet lol 16:46 Did you forget that the serpents are there? lol 18:18 you are way out of position, everyone is missing, venge has no escape mechanism and you have no chance of getting out of this alive 19:52 last hitting towers is important because you get 150-200 reliable gold (that you can't feed by dying). Don't know why you go on to push tier 2 if there are two heroes coming from behind your back then you are dead 22:00 after denying t1 mid tower always put an observer ward in its place or closer to the river, this would have prevented your next death if you have enough mini map awareness 23:37 you put a sentry and a third of its vision area overlaps that of t2 mid tower, I also feel like the ward near the t1 in mid would be better than the one you placed between the ancient and hard camp 24:24 should have tp'd base after huskar got killed 29:00 Shadow Fiend got Shadow Blade at 23 mins - not having a sentry and dust popped in every teamfights just results in ridiculous shit like this, they stand between you and just waiting to start hitting you 31:30 killing this pudge took you so long that if he turned around and got his combo off e.g. on Tusk it was very likely that it would be a 1 for 36:14 what is your reasoning to stay and fight there after you're down to like 1 % hp?

Also Mek is a really bad item this game, keeping yourself and your allies alive for a little longer does absolutely nothing this game as you don't have enough damage(no magical dmg at all too). What you should have bought instead is like heavens halberd or ghost scepter into ethereal maybe even Silver Edge to disable Huskar passives but really all of your hero choices seem flawed except Wind (which is a good pick this game) and perhaps Brew (which is not shit), Venge is decent defensively (swap out of riki or pudge cloud) but lack offensive potential against these enemy heroes

/r/learndota2 Thread