How has your gamedev journey been so far?

It's been my hobby on-and-off for like 16 years but I haven't produced much. I never planned to make money off it or anything, I just like to tinker and make prototypes for ideas. Unity is my preferred engine right now, but years ago I used to be apart of this Game Maker community where I learned a lot.

I once saw an interesting tech demo for a top-down action game, and I asked the guy (named Cactus) for the source code just out of curiosity. He actually gave it to me for some reason, and naturally I modified it into an awesome zombie slaying game. Years later, Hotline Miami came out, and I realized it was built from that early demo Cactus had made. So somewhere out there, there's a really mediocre Hotline Miami-esque game where you massacre zombies with all different kinds of weapons.

Anyways, seeing people from that old community having success has made me think I should try to actually produce something. Not because I want this to be a career for me, but it's just that surely by now I've learned enough to make something interesting. So I made a couple of prototypes, and I settled on an idea for an Alien: Isolation type game which is based on a recurring nightmare I once had. And it's turning out to be a big project even though I was trying to limit the scope. I also have ideas for a space game, a tactics game, and a multiplayer horror game, which I'd like to explore

/r/gamedev Thread