If it's built on tech behind last Witcher, what would you add/improve/remove?

Detective vision/Witcher senses

This was probably my biggest problem and it represents something that i'm really afraid of in Cyberpunk, as it's present in every CDPR game.

CD Projekt as a whole has terrible management (it's something well known and written in every review from their workers). Witcher Senses at first were developed with intention of using them mostly in combat but turned into handholding mechanic in quests.

Which is in my opinion weird because world and level artistic design is so detailed and beautiful. Looking constantly at minimap/red stuff on screen kills everything from it. Those are just contradictory elements and it's not the only thing.

Actually the fact that W3 is a decent game is a miracle. There are so many things that do not fit each other at all, like full Open World. To be honest it all looks like each team developed part of the game independently just so it will be a marketing point and then never touched again. Mechanics instead of fulfilling each other are just thrown in random because "Skyrim had open world so we need it too". I get that they are inspired by other games' mechanics but this is wrong way of doing it.

Game that did it well was BotW. Everything in this game are just mechanics from other games but cleverly put together so they work as a whole. You can't see that in Witcher 3 sadly. One element halts the other etc.

I'm afraid that they might not get away with it this time.

/r/cyberpunkgame Thread