If you could change ONE thing about any map. what would you pick?

I think a major change I would make to a map would apply to all the maps outside of Interchange.

I would add land/space to distinguish between spawn areas and points of interest. Right now, what BSG has done is they've essentially just spread the spawn points out and you now have spawn points on top of points of interest on almost every map. Ironically interchange already has this design concept baked in, everyone spawns outside the mail, and you decide how to work your way into it.

Reserve I think would have a lot better flow if people were spawning outside of reserve, and had to decide how to enter the base (think interchange.) It's odd to me how people just spawn literally everywhere on the map and sometimes on top of really important positions.

On Customs you have people spawning ontop of dorms, crackhouse, gas station... why? These should be the central focus of the map. The only reason people spawn in them middle of the map is because people complained spawns were too close together. Keep in mind, the game used to be all PMCs spawning by the big red building and having played since 2017, it wasn't that bad... But regardless, just add more spawn on the east and west, to create the separation between spawns AND points of interest.

Woods does a fairly good job at this since the update, although I'd still prefer if people were spawning near the village, or the radio tower areas in the northern/center of the map.

Even shoreline with it's nearly empty eastern side still has players who spawn AT the weather station... seriously? Also you have players who spawn only seconds away from the resort. On the west side you have players spawning in estates and in the village... There is no need for this, pump out the outter bounders of the map and let the central points of interest be CENTRAL relative to where people spawn. This would create more movement from players as you're decision as to where to go first isn't decided by where you spawn.

Lighthouse needs more land to the north. I understand the extension is adding this island side area, but this wont really improve the map itself... Again, the water treatment plant should be a more central point of interest. People should be able to spawn north of it, and there should be some stuff in the north. Plus adding more land around the water treatment area to create lanes of movement up and down the map besides skinny paths or going straight through the plant. Right now it feels to me that lighthouse is played by everyone just rushing the point of interest they spawn near. From there you don't really get a lot of cross movement. What little bit of cross movement you do get is usually the southern part of the map interacting, and the northern part of the map interacting. There isn't a lot of south/north movement. Partly because the time you have on the map is too little and there isn't safe pathing for making that movement.

Long story short... the maps need to be bigger! However I'm talking mostly about spawn in space areas for cushion and for allowing players to have a variety of spawn strategies besides just going to the point of interest they spawn on.

/r/EscapefromTarkov Thread