I'm new to the Game and have never become infamous. What is the difference between infamy 1.0 and 2.0?

  • Infamy 1.0

was the first introduction and release of the Infamy system. It included 5 infamy levels set into 2 tiered systems with 2 more tiers locked and a final 14th infamy level at the top.

The first infamy

(I-0) was much like your first skill point into any tree, it unlocked the next tier of infamy. This infamy level also increased your XP bonus to 5%, increased your infamous drop rate to 1.4% (from 0.7%) and reduced the cash cost of all skill points by 25%. This infamy level also added The Heat sunglasses as an unlockable mask.

The 2nd tier of infamy

(II-0 through V-100) added a 5% skill boost for each level as well. They also had some minor boosts however to their respected tree. Each awarded a 10% skill point reduction to meet the tier requirements in that respective tree. For example, if you were infamy II-0 and put that 2nd infamy point in the Mastermind side, you would be able to spec a tier 6 skill after only spending 36 points, instead of the original 40.

After fugitive was added they granted that 10% skill point reduction to the Fugitive tree so long as you had infamy II-0 no matter what tree you spent it in.

This tier also had a mask, pattern, and material unlock for each Mastermind, Enforcer, Technician, and Ghost.

  • Infamy 2.0

Was just released this week, and removed the old tier system including the capped 14 infamy levels. The new max infamy is now 25. After unlocking the first 5 infamy levels you can start to branch out into any of the new infamies. They are split into 2 different types now. One type only grants a 10% XP boost and nothing else. The other grants a 7.5% XP boost as well as a mask, pattern, and material.

  • Criticism

The public seems to be majority upset with this at the moment for a multitude of reasons. One is that there are 20 whole new levels to grind, which is a bit much considering we have been waiting for more than a year now after the first release of infamy which was only 5 levels.

Another complaint is that these new infamy levels offer no in game boost whatsoever, the bonus of XP is a bit redundant seeing as the only benefit to going infamy now (besides the masks) is a boost which helps you grind more, for more xp grinding boosts.

One other common complaint is that after a whole year (and much hype) due to the fact that there are indeed no new bonuses to change the meta, and that there are only 8 added masks, yet we have 20 new infamy levels, that this whole Infamy release seemed rushed, with little to no thought put into it.

My personal opinion is that I enjoy it, new content is new content. I would have enjoyed having some more minor bonuses to help change builds, and in game meta. But overall I don't think it was as bad a release as many in this community claim.

/r/paydaytheheist Thread