Here's the code:
focus_tree = { id = hilderania_focus
country = {
factor = 0
modifier = {
add = 10
tag = HLR
}
}
default = no
focus = {
id = HLR_army_effort
icon = GFX_goal_generic_allies_build_infantry
x = 1
y = 0
cost = 10
available_if_capitulated = yes
completion_reward = {
army_experience = 5
add_tech_bonus = {
name = land_doc_bonus
bonus = 0.5
uses = 1
category = land_doctrine
}
}
}
focus = {
id = HLR_equipment_effort
icon = GFX_goal_generic_small_arms
prerequisite = { focus = army_effort }
x = 0
y = 1
cost = 10
available_if_capitulated = yes
completion_reward = {
add_tech_bonus = {
name = infantry_weapons_bonus
bonus = 0.5
uses = 1
category = infantry_weapons
category = artillery
}
}
}
focus = {
id = HLR_motorization_effort
icon = GFX_goal_generic_army_motorized
prerequisite = { focus = army_effort }
bypass = { has_tech = motorised_infantry }
x = 2
y = 1
cost = 10
available_if_capitulated = yes
completion_reward = {
add_tech_bonus = {
name = motorized_bonus
bonus = 0.75
technology = motorised_infantry
}
}
}