In-depth analysis of controller/gun angles in 6 major VR shooters

Hmm, you refrence surface of the least contact as a guidline of proper gun handling. And there is a point to that in how touch was constructed.

But personally if i see the gun i much prefer to hafe touch grip angle to reflect the gun grip angle otherwise it feels odd to me.

I prefer to have differences between guns to be reflected in different way i hold them.

I understand that when the gun is closest to the design of touch it's best for comfort and the immersion. But I think guns(especially fictional) should be changed to reflect that not having a different hand pose IRL and in VR.

I much prefer the way H3VR treats guns and grips.

So for a fast pace shooter sure some wiggle room to make comfortable is ok but if you alter it too much it doesn't feel ok even if it's at a comfortable angle.

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