Introducing Adaptive Temporal Antialiasing

it utilizes raytracing. so heres the breakdown.

if you have dedicated raytracing acceleration hardware it will run appropriately.

if you dont it will run on the compute shader as a backup pathway. it will work but it will shit all over your performance.

so it will "work" on just about any card, but you wont want to use it on anything that is not raytrace accelerated.

from the paper

We describe a new method for practical adaptive sampling in real time using a hybrid of ray tracing and rasterization. This method is enabled by the recently released DirectX Ray Tracing API (DXR) and NVIDIA RTX. Although hybrid algorithms have been proposed for heterogeneous architectures [Barringer and Akenine-Möller 2013], they have been impractical due to duplication of data structures between ray and raster APIs. DXR and RTX enable full interoperability between data structures and shaders for both types of rendering on the GPU across the full game engine for the first time

/r/pcgaming Thread Parent Link - research.nvidia.com