The DotA International Raceway is a recreation of the 6.82 DotA map for Assetto Corsa with a race track thrown in to the mix. There are a few things you should know before you jump on to the track.
Open Map
There are no restrictions on where you can go but if you venture off the track, approach the ramps with caution. They are quite steep and you'll go flying into the air if approached too quickly. While this can be fun, Assetto Corsa will reset your car back to the starting position often before you land. Even if you stay on the track, it can be easy to flip your car. Your car should be auto-reset to the start, but if it doesn't, the reset shortcut key is CTRL+O.
Some Object Are Missing (Offlanes and Fountains mostly)
This map is currently incomplete. The DotA Workshop Tools Alpha was used as a reference to recreate the map. It doesn't currently have the 6.82 map, it has 6.81. That means this map is a mixture of 6.81 and 6.82 until Valve adds 6.82 or 6.83 to the Workshop Tools. Everything that matches between the versions should be added and in it's correct location barring any errors I made while inputting the data. Things that are different between the map versions have either been put in temporarily (ex: the radiant safe lane trees near the river do not have the added pathways) or left out completely until an update comes (the offlanes, Rosh Pit, and high ground fountains).
World Scale, Object Collision, and Starting Line
Everything has been scaled up to 4 times it's original size in order to make this appropriate for racing. Otherwise you could make it across the map in seconds and navigating would be relatively difficult.
The guidelines I used for objects with collision are if a hero can walk over or through it (small rocks, bushes, etc), it shouldn't have collision. If a hero can't walk over/through it, it should have collision (trees, buildings). There are some things that don't follow these rules yet but they will be fixed in future updates.
The starting line is at the Radiant Safe Lane Tier 2 Tower. There is currently no pit lane.
-----> Download the Alpha here! (version 0.7) <-----
-----> Alternate Download here! <-----
Extract the folder into your SteamApps/common/assettocorsa/content/tracks/ folder and you should see it in the track list in game! Note: This map currently only supports 1 racer (multiplayer coming soon)
Lap Time Challenge I recently started racing in the Formula Abarth with a best lap time of 1:37.517.
If you want a healthy dose of Too Much Information, keep reading. Otherwise, enjoy!
21 images showing the progress on the creation of this map.
Planned Updates:
Details on the tools and processes used to create the map:
DotA Map Set-Up
Entity Set-Up (Every item on the map. Trees, towers, flowers, NPCs... everything)
Blender
Assetto Corsa Export
I'm not going to detail this here. Tutorials for work-flow for Blender to Assetto Corsa are easy enough to find. I used a plugin that helped with part of this: KN5 Exporter Plugin for Blender
This is far from precise, but I currently don't know any other method to get a textured world map that wouldn't be insanely complicated and time consuming.
If you have any questions, I'll try to answer what I can.