Here my items code
public class ItemInteraction : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler, IPointerEnterHandler, IPointerExitHandler { private Item item; public int slotID; private GameObject inventory; private Inventory invScript; private GameObject visualItem; public GameObject slotToDrop; private Transform originalParent; private Vector2 offset; private GameObject tooltip; private Tooltip tooltipScript;
public void Start()
{
inventory = GameObject.FindGameObjectWithTag("InventoryPanel");
invScript = inventory.GetComponent<Inventory>();
tooltip = GameObject.FindGameObjectWithTag("Tooltip");
tooltipScript = inventory.GetComponent<Tooltip>();
originalParent = this.transform.parent;
}
public void OnBeginDrag(PointerEventData eventData)
{
this.transform.SetParent(this.transform.parent.parent.parent);
offset = eventData.position - new Vector2(this.transform.position.x, this.transform.position.y);
this.transform.position = eventData.position - offset;
}
public void OnDrag(PointerEventData eventData)
{
this.transform.position = eventData.position;
}
public void OnEndDrag(PointerEventData eventData)
{
this.transform.SetParent(originalParent);
this.transform.position = originalParent.transform.position;
}public class ItemInteraction : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler, IPointerEnterHandler, IPointerExitHandler
{ private Item item; public int slotID; private GameObject inventory; private Inventory invScript; private GameObject visualItem; public GameObject slotToDrop; private Transform originalParent; private Vector2 offset; private GameObject tooltip; private Tooltip tooltipScript;
public void Start()
{
inventory = GameObject.FindGameObjectWithTag("InventoryPanel");
invScript = inventory.GetComponent<Inventory>();
tooltip = GameObject.FindGameObjectWithTag("Tooltip");
tooltipScript = inventory.GetComponent<Tooltip>();
originalParent = this.transform.parent;
}
public void OnBeginDrag(PointerEventData eventData)
{
this.transform.SetParent(this.transform.parent.parent.parent);
offset = eventData.position - new Vector2(this.transform.position.x, this.transform.position.y);
this.transform.position = eventData.position - offset;
}
public void OnDrag(PointerEventData eventData)
{
this.transform.position = eventData.position;
}
public void OnEndDrag(PointerEventData eventData)
{
this.transform.SetParent(originalParent);
this.transform.position = originalParent.transform.position;
}