Invoker nerf ideas from a 5k Invoker spammer

I like the idea of Quas scaling health and mana being on exort like before. I didn't feel like that change was necessary.

no real point in making the hero more puzzling to play by only allowing 2x spirits and lvl 2 invo. that's just unintuitive and creates false complexity.

Deaf Blast is honestly not that great anymore, mana cost punishes you quite hard even with 4 int gain. with bkb allowed mid kb still makes the spell not great, but alright until later into midgame, untill you can get ginsoo'[s.

SS getting a mana cost hike would make sense with +4 int gain but heres my suggestion.

tone down invo's int gain back to within that range 3.7~3.2 ghostwalk needs to be changed from

-30%/-20%/-10%/0%/10%/20%/30%. to -25/-15/-5/0/5/10/15 my reasoning is that once wex get leveled up high invo's move speed becomes ridiculous. when people cast ghost walk they do it to escape or gank. invoker shouldnt be allowed to ghost walk run to another lane so fast, his insane mobility with that spell makes him imba. getting dusted should punish you, you should not be able to shrug it off and out run still with it on you. its mana cost already would require players to be more efficient with their mana.

Buff Ice wall please. that spell is so bad, the spell is a viable choice rarely, not saying it doesnt have any use. but I feel like it should do more. maybe instead of slowing it just roots with duration based on Quas and slow speed and exort controls the slow debuff duration and root initial damage for getting stuck in it. Icewall's duration would get changed to a shorter duration to counter its strength. lets be honest when does 12 of icewall matter. it would make icewall be a way better.

duration to 3-5.5 with 6 being the special aghs point. and mana cost 300.

deaf blast toned down to 275

also change cold snap, LET IT BE PURGED AGAIN. and scale the damage better. jesus christ 7 bonus damage a hit at level one.

personally I hate allowing urn to trigger coldsnap, spell is ridiculously op.

Radical change though. but changes like that are awesome. opens up going quas more

/r/TrueDoTA2 Thread