iOS 13.1, the next (and presumably more stable) version of the software will ship September 24, *not* September 30 as previously expected & reported.

As someone who works in software, the cut off for 13 was probably more than a month ago.

QA would have done exhaustive testing on it before even a candidate release would've made it. So the cut off to add code/adjust/change/alter/edit would probably have been 3-4 months ago to be safe. In those 4 months only bug fixes can be submitted. So they would've found bugs and etc. So now we're down to 1-2 months and last second bugs are being ironed out. Probably a month or two before street date of iOS 13, it would've been finished/frozen.

During this time obviously major bugs or features that couldn't make it for release got pushed to 13.X or 13.1 if they thought it was close enough. Any non major/show stopping bug would've been pushed to 13.1. Just basic triage.

I know this Steve guy does "Games" but I don't think he's worked on a big corporate software suite or something like iOS. I haven't looked at the bug list for 13.0 but if there's a lot bringing down the user experience, obviously a call has to be made. Bringing this patch sooner than later and moving bugs we can't fix or need more time for 13.2. Obviously this is bad but if last second bugs were found then that's all you can do. It doesn't help either that these new phones are launching with 13 so holding it off isn't really a choice, or just halting/pushing the annual September iPhone event. Would make the entire company seem incompetent.

PEople have no idea how much planning and sweat that goes into their iOS and macOS releases that for the most part, go pretty seamless/smooth.

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