I've got a week, but not much time, to build an the Norgotha Necropolis.

Broken Soul Morrigna CR 15 CE Medium outsider (extraplanar, psychopomp)

Init +8; Senses darkvision 60 ft., low-light vision, spiritsense;Perception +28

DEFENSE

AC 32, touch 13, flat-footed 29 (+8 armor, +3 Dex, +9 natural, +2 shield) hp 243 (18d10+144); regeneration 5 (acid or fire) Fort +13, Ref +15, Will +16

DR 10/adamantine, 5/-; Immune death effects, disease, poison; Resist cold 10, electricity 10, acid 5, fire 5, sonic 5; SR 24

OFFENSE

Speed 30 ft. (20 ft. in armor), climb 5 ft. Melee 2 slams +24 (2d6+6), 2 wrappings +19 (1d6+3 plus grab) Space 5 ft.; Reach 5 ft. (10 ft. with wrappings) Special Attacks wrappings, Agonized Wail, Baleful Gaze, Torturous Touch Spell-Like Abilities (CL 12th; concentration +5) At will—detect undead, stone tell 5/day—speak with dead 3/day—summon (level 7, 1d4 giant tarantulas 75% or 1d4spider swarms 100%) Inquisitor Spells Known (CL 12th; concentration +5) 4th (3)—Shadow Barbs,spell immunity, Unholy Blight (W 17), Fleshworm Infestation (F 17) 3rd (5)—blood biography (W 16), dimensional anchor, dispel magic, Greater Stunning Barrier (W 16) 2nd (6)—confess (W 15), detect thoughts (W 15), hold person(DC 15), invisibility, see invisibility 1st (6)—bane (W 14), command (W 14), comprehend languages, expeditious retreat, sanctuary (W 14), wrath

0—bleed (13), detect magic, disrupt undead, read magic,sift, stabilize

STATISTICS

Str 22, Dex 19, Con 24, Int 07, Wis 15, Cha 18 Base Atk +18; CMB +24 (+28 grapple); CMD 38 Feats Alertness, Combat Expertise, Combat Reflexes, Deflect Arrows B, Eschew Materials B, Following Step, Improved Initiative,Iron Will, Persuasive, Step Up, Step Up and Strike, Diehard, Endurance, Great Fortitude, Toughness Skills Bluff +15, Climb +11, Diplomacy +25, Disguise +15, Intimidate+17, Knowledge (planes) +13, Perception +28, Sense Motive +25,Sleight of Hand +10, Stealth +22, Survival +15, Swim +6 Languages Abyssal, Celestial, Infernal; speak with animals(including vermin), tongues SQ change shape (any animal or humanoid), spirit touch

Agonized Wail (Su) As a standard action, a broken soul can emit an agonized wail that inspires terror in those who hear it. All creatures within 120 feet must succeed at a DC 23 Will save or become shaken for as long as they remain within 120 feet of the broken soul. A successful save renders a creature immune to that broken soul's agonized wail for 24 hours. This is a sonic mind-affecting fear effect. Baleful Gaze (Su) Any creature within 60 feet of a broken soul must succeed at a DC 23 Fortitude save or take 1d4 points of Strength,Constitution, and Charisma drain. Whatever the result of the saving throw, the creature cannot be affected by the same broken soul's baleful gaze again for 1 minute. Torturous Touch (Su) A broken soul can make a touch attack to cause hideous, painful wounds to rip open in the target's body. This touch deals 2d6 points of slashing damage and 1d6 points of Dexterity damage, and causes the touched creature to fall prone in a fit of convulsions and be dazed for 1d4 rounds. A successful DC 23 Fortitude save negates the Dexterity damage and the convulsive fit. Spider Sight (Su) A morrigna can see through the eyes of a spider swarm she summons as though it were the sensor of an arcane eye spell. She does not have to concentrate to use this ability. Wrappings (Su) A morrigna's web wrappings grant her a +2 shield bonus to AC and can make secondary natural attacks.

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