I've seen a lot of love for Xenoverse, which is great, but was anyone else disappointed with it?

I found the combos were as deep as the user's curiosity. You can see the general combos in the start menu. The creativity is to mix those together with each other and supers. Try different stuff and you'll be surprised. A problem with this is there isn't much direction by the game, they don't teach you that hitting A can teleport you to an enemy you knock away for example.

As for not achieving anything I think it's the nature of the show, there is always someone stronger, and we lose that sense of accomplishment when we beat one person because we're focused on the next since we know the general story. More cutscenes would have been nice, better at showing emotion than the talk bubbles. I think fighting games in general struggle to create real drama and gravity in their story. Playing earlier story missions though definitely show your character getting stronger.

As for the MMO aspects, there are some very specific ways that they did take away from progression. Certain skills should have unlocked at specific story missions, like Super Saiyan, which should have unlocked during the final fight with Frieza. Having moves unlock more within story missions would encourage a much larger sense of progression, and I agree those suffered due to the MMO style.

Outside of that though I think the MMO was cool, it reminds me a lot of Phantasy Star Universe and it's just a style choice, some like it others don't.

Also the game has a few minor flaws that seem to be changing soon. The end game relies too much on RNG for longevity, SS gives unlimited supers, other races don't have transformations, getting dragon balls is kinda lame, etc. Keep an eye on the patch sometime this week.

The story mode itself is okay, until it surpasses the shows continuity, then the story is freaking awesome for the final stretch.

Overall I think the game was good. There is definitely things that could have made it great, and those fixes can be implemented in a sequel. I'm glad to see Xenoverse did so well.

The thing about games is that some people just don't enjoy some, and the reason why isn't easy to articulate clearly to others who do like the game.

My advice is to just make your points as concise as possible when explaining them. "The fighting and progression didn't grab me, and I guess the game just wasn't for me." it's kinda humble and shifts the context. Instead of "blaming" the game, your more shifting the focus to how you as an individual just didn't identify with it.

I do this a lot for games and its a great way to keep people from arguing with you. You didn't love the game, that's a completely acceptable view, but gamers can get a bit too serious about it.

I guess that tip applies to other contexts, here is obviously a discussion and more details are great!

/r/dbz Thread