I understand your point about FS's endings. and I agree with your saying the possibilities are limitless and we can't get what we imagined in the endings. but let's talk about ending itself later, how about the open world itself that players experience? unlike other FS games, this game is open world. rather than a semi-open world. other games were like if you reach the endings, the player's part of this world is completed, and if you want to play more? try NG+. and I totally agree with that kind of endings FS gave us. but I feel elden ring need to be different. It is an open world. you don't need to go left or right way, you can go ALL way. this world exists. and the player's role is the most important part of this existing world's fate. why does it need to be an open world that is unchangeable? I feel like at least they should show us with short cutscenes of how the world's fate changed for each different ending.