Just finished wrapping up a 3.5 year long 1-20 homebrew campaign based in Eberron. AMA

So we played a fairly quick-paced series of adventures once the party hit level 14ish or so, and they were going to a number of different locations and interacting with different people, but relatively quickly and then heading back to their “quest hub” of Arcanix. This allowed them to slowly get their name out there and as time progressed more and more influential people became more interested in meeting with them directly.

The endgame villain was a homebrewed rakshasa who the party had freed (unintentionally) from their imprisonment in the Mournland. They had stolen the power of the heir of one of the Daelkyr, Valaara. It was a hybrid fiend/insect that was fun to run.

The most unexpected thing they did? Oh man, I mean they made pacts with fiends, adopted baby goblins, had artificers make explosives, tried strong arming book salesmen… honestly pretty par for a dnd game lol

/r/Eberron Thread Parent