Keyboard Programming help

wow that screwed up all the formatting sigh.....

/* Buttons to USB Keyboard Example

You must select Keyboard from the "Tools > USB Type" menu

This example code is in the public domain. */

include <Bounce.h>

// Create Bounce objects for each button. The Bounce object // automatically deals with contact chatter or "bounce", and // it makes detecting changes very simple. Bounce button0 = Bounce(0, 10); Bounce button1 = Bounce(1, 10); // 10 = 10 ms debounce time Bounce button2 = Bounce(2, 10); // which is appropriate for Bounce button3 = Bounce(3, 10); // most mechanical pushbuttons Bounce button4 = Bounce(4, 10); Bounce button5 = Bounce(5, 10); // if a button is too "sensitive" Bounce button6 = Bounce(6, 10); // to rapid touch, you can Bounce button7 = Bounce(7, 10); // increase this time. Bounce button8 = Bounce(8, 10); Bounce button9 = Bounce(9, 10);

void setup() { // Configure the pins for input mode with pullup resistors. // The pushbuttons connect from each pin to ground. When // the button is pressed, the pin reads LOW because the button // shorts it to ground. When released, the pin reads HIGH // because the pullup resistor connects to +5 volts inside // the chip. LOW for "on", and HIGH for "off" may seem // backwards, but using the on-chip pullup resistors is very // convenient. The scheme is called "active low", and it's // very commonly used in electronics... so much that the chip // has built-in pullup resistors! pinMode(0, INPUT_PULLUP); pinMode(1, INPUT_PULLUP); pinMode(2, INPUT_PULLUP); pinMode(3, INPUT_PULLUP); pinMode(4, INPUT_PULLUP); pinMode(5, INPUT_PULLUP); pinMode(6, INPUT_PULLUP); // Teensy++ LED, may need 1k resistor pullup pinMode(7, INPUT_PULLUP); pinMode(8, INPUT_PULLUP); pinMode(9, INPUT_PULLUP); }

void loop() { // Update all the buttons. There should not be any long // delays in loop(), so this runs repetitively at a rate // faster than the buttons could be pressed and released. button0.update(); button1.update(); button2.update(); button3.update(); button4.update(); button5.update(); button6.update(); button7.update(); button8.update(); button9.update();

// Check each button for "falling" edge. // Type a message on the Keyboard when each button presses // Update the Joystick buttons only upon changes. // falling = high (not pressed - voltage from pullup resistor) // to low (pressed - button connects pin to ground) if (button0.fallingEdge()) { Keyboard.println("B0 press"); } if (button1.fallingEdge()) { Keyboard.println("B1 press"); } if (button2.fallingEdge()) { Keyboard.println("B2 press"); } if (button3.fallingEdge()) { Keyboard.println("B3 press"); } if (button4.fallingEdge()) { Keyboard.println("B4 press"); } if (button5.fallingEdge()) { Keyboard.println("B5 press"); } if (button6.fallingEdge()) { Keyboard.println("B6 press"); } if (button7.fallingEdge()) { Keyboard.println("B7 press"); } if (button8.fallingEdge()) { Keyboard.println("B8 press"); } if (button9.fallingEdge()) { Keyboard.println("B9 press"); }

// Check each button for "rising" edge // Type a message on the Keyboard when each button releases. // For many types of projects, you only care when the button // is pressed and the release isn't needed. // rising = low (pressed - button connects pin to ground) // to high (not pressed - voltage from pullup resistor) if (button0.risingEdge()) { Keyboard.println("B0 release"); } if (button1.risingEdge()) { Keyboard.println("B1 release"); } if (button2.risingEdge()) { Keyboard.println("B2 release"); } if (button3.risingEdge()) { Keyboard.println("B3 release"); } if (button4.risingEdge()) { Keyboard.println("B4 release"); } if (button5.risingEdge()) { Keyboard.println("B5 release"); } if (button6.risingEdge()) { Keyboard.println("B6 release"); } if (button7.risingEdge()) { Keyboard.println("B7 release"); } if (button8.risingEdge()) { Keyboard.println("B8 release"); } if (button9.risingEdge()) { Keyboard.println("B9 release"); } }

/r/Teensy Thread