No, I'm saying that anyone who has played open world mmo's for more than a few years, and has ever read a discussion on merits/down-falls of cross-realm and LFG, would probably have a definition of mmo community that very closely matches mine. At least every single person I've spoken to about it does.
Well congrats on having anecdotal evidence that people that prefer consistent open worlds, do indeed prefer consistent open worlds? But that's not really addressing what my point was. I didn't ask you how you feel about open world mmos, you've been incredibly vocal about that. I asked you to address the incredibly small box that you've put mmo communities in to be "valid". You accused mmos that don't match your preferred style of server functionality as lesser communities.
People who aren't entrenched in these types of games will obviously have different understandings.
^ This is the first time your cadence has approached anything other than completely condescending to those that would disagree with you, and let's be honest, it still reeks of an inferiority complex. also, I'm not sure how you got from "People have to different opinions and that's cool" to...
If the player base is big enough for you to rarely (if ever) see the same people again, then yes, that does make it a 'lesser' community. That's kind of what community means.
If less than 30k people decide to play Crowfall, then sure, no issue.
Do you see the large shift in focus here? I mean let's address this alone..
anyone who has played open world mmo's for more than a few years, and has ever read a discussion on merits/down-falls of cross-realm and LFG, would probably have a definition of mmo community that very closely matches mine
Holy shit man. You just said a discussion on the merits/downfalls. Admitting that people do indeed support world building outside of your paradigm, and in the same sentence, speculated that most people would agree with you.. based on what? Your own preferences?
See, that's the taking your point too far thing. I'm asking you to be open about that concept that a mmo that deviates from your standards, is not lesser. It is different. A game that utilizes channels, is not inherently lesser. And the term community is an INCREDIBLY vast concept that fluctuates so much from player to player. Some people's sense of community are just the friends they play with, for some it's their guild and for some it's the random encounters out in the wild of the open world.
I just ask that you realize how much of a gigantic tool you sound like when you say "that anyone who has played open world mmo's for more than a few years, and has ever read a discussion on merits/down-falls of cross-realm and LFG, would probably have a definition of mmo community that very closely matches mine. At least every single person I've spoken to about it does". The tone shift into bold there alone is just, wow. "Anyone who reads stuff agrees with me" ... "Probably".