Kotaku: Cube World Wasn't Worth The Wait

And you could have any number of good reason for the disappearance, but the fact the reasoning wasn't given also gives the userbase any number of good reasons to drop all goodwill.

People are conditioned to hate one thing most of all: Waiting. And we solved the waiting problem years ago, and that solution is everywhere. People will be more lenient to anything if they feel informed. That's why computers have progress bars and spinners instead of a frozen screen. To inform the user that work is being done. The wait itself isn't any shorter, but it is less painful. And that is why Communication is literally the only decisive difference between a good dev and a bad dev - they could both be having as many issue on their end.

/r/Games Thread Parent Link - kotaku.com