The last few days in a nutshell

except that people can actually put mods up that they didnt meaning theyre making money off of other peoples backs, and mods that reqwuire other mods may now be nonoperational, if the developer of the original mod suddendly decides to charge for what HE did.

So back to three posts ago where I said this is a QC (quality control) issue and not a "Valve's doing something wrong" issue. It's an issue with "selling mods" as an idea, not with how valve is handling it.

no, but games devs may choose to want "only paid mods" now, disabling mod support for anything BUT steamworkshop.

That's an option now? I mean that was never an option before, hell I was playing torchlight I and II before they ever put those in the mod workshop and I find it hard, nay impossible to believe that that would even be a thing.

This is just another "slippery slope" crying about something that could happen that hasn't and probably won't.

this feels like were losing valve as well, after ea and ubisoft have gone the way of greed.

And that's what happens when you hold up people like gods, whenever they bleed you lose faith. If you look at them like a company filled with fallible people you realize they can make errors just like anyone else.


your anger is wasted on me

Anger? There's frustration more than anything else, because I felt like you were ignoring some of my points, which is why I bolded/capitalized them.

Anyway, it only screws modders or consumers if they choose to be screwed. I haven't bought an EA game in ages and I won't ever pay for a mod. I won't ever charge for a mod or see that I take a cut of a mod for a game that I produce. That simple.

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