Latest thing to add to Elite Dangerous's list of huge missed opportunities!

Yes, it would have been awesome.

They made this encounter pretty fun still, however... once you done it 3 or 4 times, the novelty wears off quickly.

What they should have done is a CG goal to save all those people, the higher the tier, the chance at salvaging the station is the highest, or any other idea you throw at this encounter. Maybe even a decal of a guardian/liberator symbol after reaching the max tier. Just some consequence.

Now it feels like a trade mission.

P.S. They should have disabled the utilities once you are inside the station. I didn't take the heat sink at first (as I didnt watch the videos) so taking all that module damage was really fun and made the real sense of urgency.

/r/EliteDangerous Thread