List of changes observed so far (add on if you see anything!)

10/26 Update Notes
What’s New Version 2.1.0

Battle Streaks
- Earn Rewards each day you Battle.

Casual Mode
- Earn Profile and Unit XP in risk-free combat.

Titan TV
- Watch Top Replays from all Ranks.

Colony
- New Map with a unique mid-game mechanic. Unlocks at Profile Level 5.

Other Features, Bug Fixes, & Improvements
- Edit your Profile! You can now change your name and choose a new avatar (limited to once per month).
- Emotes can now be sent before and after the Battle!
- Streamlined Training for new players.
- Revised “Required Trophies” for Guilds to better align with Ranks.
- New "Quality" option in Settings to dial up or down graphical quality for performance.
.(edited)
Balance Updates

General
- Stuns no longer gain duration per card level, the level 1 stun durations have been doubled to make their durations about the same as their previous level 10 versions
- Pathfinding improvements have been made to all maps to improve unit path predictability and to address areas that allowed units to be bumped into walls

Pilots
- Boomers’s Supply Cost increased from 3 to 4
- Charge Sniper now pre-charges his attacks when out of combat
- Gunner’s initial attack rate increased from .6 to .9
Note: it still maxes out at .1 attack per second after 6 seconds
- Holo Pilot’s Supply Cost increased from 2 to 3
- Pyro Bruiser’s thermite pool now deals 33% less damage to Robotics
- Sim Ninja’s DPS vs. Robotics reduced by 33%
- Sim Ninja’s drop pod now only deals trivial impact damage
- Sniper no longer attacks Titans or Turrets
- Sniper’s reload time increased to 3.2 from 2.0
- Sniper’s level 1 damage vs. Humans increased from 168 to 219
- Sniper’s level 1 damage vs. Robotics increased from 84 to 109
- Spectre Captain’s range increased from 13 to 17
- Stim Bruiser’s self healing increased by 33%
- Striker’s DPS increased by 37%

Titans
- Arc Ronin stun duration increased by 50% (now lasts .75s)
- Core Ion’s level 1 doomed health increased to 1550 from 1300
- Ion’s DPS vs. Robotics reduced by 20%
- Nuke Atlas Supply Cost reduced to 4 from 5
- Ronin’s DPS vs. Robotics reduced by 20%
- Sniper Ion knockback increased by 50%
- Sniper Ion now has a dash and can dash once per 4 seconds
- Sniper Ion now counts for the Sniper Objective
- Stryder’s DPS vs. Robotics reduced by 20%
- Thermal Scorch frontal damage reduction increased to 75% from 50%
- Thermal Scorch damage output increased by 25%
.(edited)
Burn Cards
- Grunt and Spectre drop pods no longer deal impact damage
- Amp Field no longer increases hitpoint decay on Depots, Drones, and Sentries
Note: This creates a new combo, allowing depots to produce more when buffed by an Amp Field
- Amp Field no longer affects Drones
- Amp Field now correctly increases hardpoint scoring speed
- Arcfall now stuns Robotics for 1 second
- Arcfall can now damage Drones
- Arc Mine cost reduced to 2 from 3
- Arc Mine no longer stuns Humans
- Arc Mine no longer deals damage unless triggered by an enemy entering trigger range
- Depot drop level 1 damage increased to 125 from 50 (now the same as Titanfall impact damage)
- Drone level 1 health reduced to 200 from 250
- Blast Depot’s spawning increased to 7 Blast Spectres from 6 Blast Spectres
- EMP damage reduced by 28%
- Mine damage vs. Robotics reduced by 33%
- Mine no longer deals damage unless triggered by an enemy entering trigger range
- Missile can now damage Drones
- Missile damage increased by 33%
- Missile Barrage can now damage Drones
- Personal Shield’s AoE size increased from 12.5 to 17.5
- Personal Shield’s shielding amount doubled
- Reaper Brawler’s AoE size increased by 1 meter
- Reaper Brawler’s health increased by 17%
- Reaper Brawler no longer deals impact damage
- Rocket Grunt’s spawn sickness reduced to 1 second from 3 seconds
- Rocket Sentry can now attack flying units that are within its minimum range (12.5m)
- Sniper Spectres no longer attack Titans
- Spectre Depot’s health increased by 25%
- Spectre Depot now spawns 2 Spectres at a time but the delay between spawns has been increased
- Spectre Depot’s spawning increased to 8 Spectres from 7 Spectres
- Time Field no longer decreases hitpoint decay on Depots, Drones, and Sentries
- Time Field no longer affects Drones
- Time Field now correctly reduces hard point scoring speed

/r/titanfallassault Thread