List of things I'd like to see in next BF title

GUN DESIGN

*1. Give us the ability to remove rails and ability to change the location of attachments (e.g. laser sight on top rail, shifting sight along rail).

2. *More unique attachments**, like small (pistol) RDS on small PDWs, specific underbarrel grenade launchers (why FN2000 didn't have that in BF3/4? M320 looks gigantic on most guns).

3. *Iron sight revisiting.** They are pretty useless in both BF3 and BF4: a lot of housing, no significant benefits at all (faster ads is a joke) and the most striking problem - visual recoil. In order to make them usefull my thoughts are: 1)allign visual and real recoils; 2)re-render aperture iron sights to make foresight visible, whereas other parts of sight are half-transparent (I don't know any other solid solution on how to mimic relation between human's binocular sight and ironsight). Oh, and tritium dots on every sight, please!

4. *Make guns real ingame objects** (this paragraph is kinda controversy). These words means every gun have weight and size that might restrict the way it meant to be played. Such mechanic will prevent stupid solutions for bull-pup weapons, PDWs, sniper rifles etc.: you are a real power on distance and open areas, but you can't run-n-gun like a mad with 1.5m lenght 13kg weight silenced m240b or SRR, because you will be slower and unable to pick up corners ADS because of the gun's size, while you are pretty fast and mobile with PDW (and very limited at range). That can help us to get rid of some precarious bonuses/penalties like better hipfire/less ADS accuracy. And give us another way to balance phenomenon of "aggressive recon" apart from ridiculous body armor. Plus, that means more variety between weapons inside one class, not to mention recoil, mag size and damage model.

5 *No more FLIR/IRNV scopes.** No comments. Better give us rechargable IRNV googles as additional default gadget on night maps (if there will be such maps).

/r/Battlefield_4_CTE Thread